[QUOTE=kazaran;801428]We need neew. We do not need a clone of an antique game well past it's prime (not talking about XI).

I agree I would like to see some thigns back

Telports to camps and areas would be nice. WHM classic telprots and BLM classic warp/return and warp peple to strong holds. Hell wouldn't mind tractor and escape returning. Set a spot to escape to. Otherwise more universal ways to earn anima. YEt we don't need peopel exploting teleports for gil and RMT's doing the same. Basically everyone would have whm, change, telport, and change again. SO therefore... no mog house changing in order to try to exploit.


Personal MH's are in the work.. be patient. However many will say no to changign jobs in the MH. It is based on the weapon you wheild and skilsl trained to it. That would not change by your house but what is learned and the weapon you use, so it is fine the way it is.



Exp loss for death was the main turn off to potential gamers. It was to hardcore for casual gamers. Fustrating many to all ends. THen again I would take some exp hit to get rid of Gear damage. But hell no to both.

AOE needs to be toggled again for spells that qualify, we do not need extra icons on our bar.

Classes have specifics but some think outside the box. It's not like it is RIFT where any class can function in a sub form for any task.


The search feature and flagging needs improvement that is for sure. Give it time.