Quote Originally Posted by Kaedan View Post
first off they need to stop trying to be other mmo's, since they'll never beat wow cuz it already has its fan base locked in.
they need to drop anima and add a form of warp spell/warp items (No thank you, I don't want to have to level just to get Warp and the Teleport spells or pay some outrageous price for an item that may not even be available for sale. The current system is great because everyone has the option to teleport and warp if they want to.)
Anima looks good on paper but having to constantly be worried about conserving it outright annoying. A system like XI's outpost warp system that used a small amount gil would both take money out of the economy and be less hassle. Though, honestly I doubt this will happen and we will be stuck with anima forever.

Quote Originally Posted by Kaedan View Post
they need to to make you change jobs in your mog house (This is just ridiculous. Why? What possible good reason could you have to force people to change jobs in cities? Oh right, there is none.)
There is a perfectly good reason to have this and it's because the game is too easy. Being able to switch from a rank 1 job to a rank 50 at anytime anywhere makes for no need of planning. It creates a problem though with gathering and crafting jobs so this probably wouldn't ever happen either.

Quote Originally Posted by Kaedan View Post
they need to add a painful death penalty or or there no point in dieing (I agree there should be a stricter death penalty, but "painful"? No. Something similar to Aion where you lose SP, but can buy it back would be great

I agree.

If you look at what Yoshi said it looks like it will end up being a system where you take a decent amount of gear damage if you don't get a raise. This I think is ok because it will start taking money out of the economy.

But... Really SP loss would be better. Yeah it's annoying but it would actually playing a job once you got 50 to keep your buffer up. Right now I can't help but feel like I'm "done" with something at 50. Yes I know XI had merit points but even when I was capped I never experienced being "done" with a job.

Quote Originally Posted by Kaedan View Post
they need to make aoe spells seprate from solo attack/buff/debuff spells (Again... why? There's no reason for this. The system works fine as it is. I hated that AoE versions of single cast spells were separated in FFXI)
Now this I thought was weird from the start. I can see having the AoE versions with the single target and being able to toggle between but for the same MP cost? A completely separate spell maybe pointless, but right now it needs some adjusting, no doubt.


Quote Originally Posted by Kaedan View Post
they need to make re-do all the classes as there own type of class(dd,tank,buff,debuff) (Sorry, but again, no. The best part about this game, and the part that is actually good is the Armory system. Everyone should know by now that Customization is king. Though I will agree that they need to make classes more unique... but they don't have to redo them and pigeon-hole them to do it)
Everyone loves their customization but does anyone honestly feel they should be able to use a Rank 50 move on a Rank 8 job?

This problem is too much unlimited customization leads to people leveling a job just to take one move from it. There needs to be limits. Maybe only being able to use moves from other jobs if they're under 1/2 your rank or something.


Quote Originally Posted by Kaedan View Post
they need to make a real search like ffxi for finding party members and flag for party. (Agreed. The system they have now is good and would work if people would friggin use it. But instead of learning how to use it, they just whine. So I do agree that a /sea function is necessary, but not only for party making)
I think they need to adjust the guildleve system somehow because it completely over shadows partying for most people. That is why no one uses it. People log on -> Do their leves -> Log out till reset. There is no incentive to party and it's sad.