Anima looks good on paper but having to constantly be worried about conserving it outright annoying. A system like XI's outpost warp system that used a small amount gil would both take money out of the economy and be less hassle. Though, honestly I doubt this will happen and we will be stuck with anima forever.
There is a perfectly good reason to have this and it's because the game is too easy. Being able to switch from a rank 1 job to a rank 50 at anytime anywhere makes for no need of planning. It creates a problem though with gathering and crafting jobs so this probably wouldn't ever happen either.
I agree.
If you look at what Yoshi said it looks like it will end up being a system where you take a decent amount of gear damage if you don't get a raise. This I think is ok because it will start taking money out of the economy.
But... Really SP loss would be better. Yeah it's annoying but it would actually playing a job once you got 50 to keep your buffer up. Right now I can't help but feel like I'm "done" with something at 50. Yes I know XI had merit points but even when I was capped I never experienced being "done" with a job.
Now this I thought was weird from the start. I can see having the AoE versions with the single target and being able to toggle between but for the same MP cost? A completely separate spell maybe pointless, but right now it needs some adjusting, no doubt.
Everyone loves their customization but does anyone honestly feel they should be able to use a Rank 50 move on a Rank 8 job?
This problem is too much unlimited customization leads to people leveling a job just to take one move from it. There needs to be limits. Maybe only being able to use moves from other jobs if they're under 1/2 your rank or something.
I think they need to adjust the guildleve system somehow because it completely over shadows partying for most people. That is why no one uses it. People log on -> Do their leves -> Log out till reset. There is no incentive to party and it's sad.