Page 4 of 12 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 112
  1. #31
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    761
    Quote Originally Posted by indira View Post
    first off they need to stop trying to be other mmo's, since they'll never beat wow cuz it already has its fan base locked in.
    they need to drop anima and add a form of warp spell/warp items <-- Umm No...
    they need to add a mog house or something like it <--Maybe
    they need to to make you change jobs in your mog house <--Hell No
    they need to add a painful death penalty or or there no point in dieing <--Umm YEAH... NO!
    they need to make aoe spells seprate from solo attack/buff/debuff spells <--Just add some AoE blasting mobs in dungeons
    they need to make re-do all the classes as there own type of class(dd,tank,buff,debuff) <--They already are and Class =/= Jobs...
    they need to make a real search like ffxi for finding party members and flag for party.
    You must be a troll or very clueless. There is a game I enjoyed for 7 years maybe you should go try it. It's called Final Fantasy XI. Also, we have a troll already and at least he does a good job at it...
    (1)
    Want to have more freedom on how you look!? Support this thread!:

    http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals

  2. #32
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Impulse View Post
    Abyssea, Twilight Mail/Helm and Atma of the Apocalypse say "Hi".
    BAhahahaah oh god your sig. A+
    (0)

  3. #33
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    then go back to FFXI
    (2)

  4. #34
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by indira View Post
    after toau the game turned to shit dont need to point out current stuff.
    You realize if they made the game like FFXI they'd probably include all the stuff that made you quit FFXI
    (3)

  5. #35
    Player
    Cendres's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    947
    Character
    Cindrie Estelloix
    World
    Halicarnassus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Nabiri View Post
    "Mog" house was FFXI. Moogles are supposed to be rarer according to FFXIV lore. Just for those who didn't know. o.o
    I've heard some people asking for mog houses, and I know not all of them mean "mog house," but something similar.. but I have seen some people mention wanting moogles in their home or moogles to do this or that. Moogles are rare in the lore. :x

    Can I haz male Miqo'te servant in my house???? Thanks!!! XD
    (0)

  6. #36
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    abyssea isn't that easy or easy mode. People stop doing the leech thing. And if they "leech they are opening boxes since no one would be willing to. Abyssea also does have a story line which involes alot of mini boss and bossing killing to gain acess to another area. Also ffxiv is suppose to be less time consuming then ffxi. And no matter what death is like, people will still get power leveled. And also its not SE fault for what the players chose to do for max exp/hr.

    I've been playing ffxi since ps2 launch till recently, and only due to money issues. It needed to be a bit easier as ppl stoped playing cuz they grew up and had less time to play.
    Games are meant to be fun, and are as easy or as hard as you makre them. Death don;t add challenge just slows down your progress. Real challenge comes from the content.
    (2)

  7. #37
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    377
    Quote Originally Posted by Jennestia View Post
    People need to get over it.

    FFXI was exactly what a Final Fantasy MMO should be, and XIV should have been an evolution of this -- it wasn't. This is why people "want FFXI" in FFXIV.

    Or retitle this one to Rapture and no one will ever want FF features again.
    Yup thats the point, the OP doesn't ask for an evolution of the good things of XI, it asks for the exact same things.

    For instance, I think the anima system (even though it needs polishing), the ability to change job on the fly and the option to toggle AOE on/off for basically all spells (yes they need to adjust spell power accordingly) are great improvements or evolutions over XI.

    Also I would appreciate a place to relax and manage my retainer that is private and that is not the market wards, but I don't want a MogHouse specifically.

    I don't mind upgrading the good concepts from XI, but I clearly don't want to see the same mechanics, I expect a different experience in XIV
    (2)

  8. #38
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    Also the teleport system does have lore to it. Anima is a fail safe when riding the aether waves (the way we teleport between crystals) since the body is stressed from it. Anima is so you don't die.

    And from what I seen, read they did improve on ffxi. teleporting starts at level 1 not 10 (outpost warps) you don't need your country to "rule" the area and even can get it by teleporting with ppl who do have them.

    The levequest system is an "improved" take on fields of valor pages. where instead of doing 1 at a time you do 8. And each from what I read/seen have a lil bit of lore to them. PPl did the same page over and over w/o complaining. They used it as something to do then mindlessly kill mobs.

    Aggro icon help anyone of any gaming level to explore and learn the world. We can easily learn how things aggro when we know what does. Just expriment around the stuff and purposely get aggro.

    Honestly when has a game death been more then an annoyance/ waste of time? I play/ed TONS of games, death was just annoyin
    (1)

  9. #39
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    ran outa room

    death has always just been an announce/ waste of time. And ffxiv was to be less time consuming. I think many people are getting less time consuming mixed up with easy. As i said and will say repeatedly.
    A game can be as easy or as hard as you want it. All it needs to be is fun.

    SE didn't make ffxi easy the players did.
    (1)

  10. #40
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    My responses are in bold.

    Quote Originally Posted by indira View Post
    first off they need to stop trying to be other mmo's, since they'll never beat wow cuz it already has its fan base locked in.
    they need to drop anima and add a form of warp spell/warp items (No thank you, I don't want to have to level just to get Warp and the Teleport spells or pay some outrageous price for an item that may not even be available for sale. The current system is great because everyone has the option to teleport and warp if they want to.)

    they need to add a mog house or something like it (This I don't have a problem with. Though we should be getting a form of housing with the Companies)

    they need to to make you change jobs in your mog house (This is just ridiculous. Why? What possible good reason could you have to force people to change jobs in cities? Oh right, there is none.)

    they need to add a painful death penalty or or there no point in dieing (I agree there should be a stricter death penalty, but "painful"? No. Something similar to Aion where you lose SP, but can buy it back would be great)

    they need to make aoe spells seprate from solo attack/buff/debuff spells (Again... why? There's no reason for this. The system works fine as it is. I hated that AoE versions of single cast spells were separated in FFXI)

    they need to make re-do all the classes as there own type of class(dd,tank,buff,debuff) (Sorry, but again, no. The best part about this game, and the part that is actually good is the Armory system. Everyone should know by now that Customization is king. Though I will agree that they need to make classes more unique... but they don't have to redo them and pigeon-hole them to do it)

    they need to make a real search like ffxi for finding party members and flag for party. (Agreed. The system they have now is good and would work if people would friggin use it. But instead of learning how to use it, they just whine. So I do agree that a /sea function is necessary, but not only for party making)
    (2)

Page 4 of 12 FirstFirst ... 2 3 4 5 6 ... LastLast

Tags for this Thread