Also the teleport system does have lore to it. Anima is a fail safe when riding the aether waves (the way we teleport between crystals) since the body is stressed from it. Anima is so you don't die.

And from what I seen, read they did improve on ffxi. teleporting starts at level 1 not 10 (outpost warps) you don't need your country to "rule" the area and even can get it by teleporting with ppl who do have them.

The levequest system is an "improved" take on fields of valor pages. where instead of doing 1 at a time you do 8. And each from what I read/seen have a lil bit of lore to them. PPl did the same page over and over w/o complaining. They used it as something to do then mindlessly kill mobs.

Aggro icon help anyone of any gaming level to explore and learn the world. We can easily learn how things aggro when we know what does. Just expriment around the stuff and purposely get aggro.

Honestly when has a game death been more then an annoyance/ waste of time? I play/ed TONS of games, death was just annoyin