If you wanted FF11 you can go play it.
If you wanted FF11 you can go play it.
That's just the point though, the systems that a portion of the FFXI player base enjoyed have been mutilated in such a way that they are no longer attractive. Level cap increase, Abys, etc. make for some players who have been away from FFXI for some time but cannot bear going back.
These players need a MMO home and WoW doesn't do it for them. They instead return to their familiar friend Square-Enix for support.
This^ 10 x this, nicely said. I don't mean to bash on Yoshi, but I think I read somewhere that he was responsible for the "mutilation" of FFXI by introducing Abys etc. At least for me, a big big fan of FF11 I found it mutilating. Can anyone confirm that?That's just the point though, the systems that a portion of the FFXI player base enjoyed have been mutilated in such a way that they are no longer attractive. Level cap increase, Abys, etc. make for some players who have been away from FFXI for some time but cannot bear going back.
These players need a MMO home and WoW doesn't do it for them. They instead return to their familiar friend Square-Enix for support.
where did you read that trash? Yoshi didn't work on FFXI he even stated this was his first FF MMO to work on when he took over the job....
Xeto Milanti Bei
http://www.ffxivpro.com/forum/topic/32428/monster-repop
Supposedly he was responsible for the FFXI expansions? I don't know, can anyone confirm that?
http://ffxi.allakhazam.com/forum.htm...202023008&h=50
"When Naoki Yoshida (Yoshi P) came along and filled in during Komoto & Tanaka's absence during their work on XIV, he did more than sit idle and watch the game continue to follow the boring, dying path that Komoto & Tanaka had laid out.
He introduced an expansion that revolutionized the way we played FFXI, and solved almost every single major complaint of the game's mechanics in an extremely robust and well maintained way. They revived a good 6 jobs that no one could realistically play in any form of endgame and made them fun to play at all times. I think the only class that really got "hurt" was Bard, and as much as it sucks to be a relic bard who isn't as essential (still super useful though) in Abyssea as they are outside Abyssea, every single bard I knew was happy to be freed of the burden of bard for every single event. Every. Single. One."
http://ffxi.allakhazam.com/forum.htm...202023008&h=50
it is a final fantasy game the title even says it. the game has pointless jobs they have no roles, spells attacks all the same. cant search for a party member unless there already searching or you /sh. 6 months and they really didnt fix much.
People need to get over it.
FFXI was exactly what a Final Fantasy MMO should be, and XIV should have been an evolution of this -- it wasn't. This is why people "want FFXI" in FFXIV.
Or retitle this one to Rapture and no one will ever want FF features again.
Yup thats the point, the OP doesn't ask for an evolution of the good things of XI, it asks for the exact same things.
For instance, I think the anima system (even though it needs polishing), the ability to change job on the fly and the option to toggle AOE on/off for basically all spells (yes they need to adjust spell power accordingly) are great improvements or evolutions over XI.
Also I would appreciate a place to relax and manage my retainer that is private and that is not the market wards, but I don't want a MogHouse specifically.
I don't mind upgrading the good concepts from XI, but I clearly don't want to see the same mechanics, I expect a different experience in XIV
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