Results 1 to 4 of 4
  1. #1
    Player
    Skullmaker's Avatar
    Join Date
    Apr 2012
    Posts
    90
    Character
    Baronskull Lakshmi
    World
    Balmung
    Main Class
    Pugilist Lv 50

    Special attack/ magic editor?

    ~~This is an idea I've been hoarding for some years now, hoping it could be included in an rpg if I ever get a break and join the game developemnt industry. It could add something truely unique to FFXIX however, and I'd be overjoyed if it was used or even considered.

    ~~The basic idea is an in-game editor that would allow players to create thier own signature moves or spells. It would work something like this:

    ~~For DOW, upon reaching certain lvls, say 30, 50 and perhaps someday 75, you would go to the guild representing the weapon/class/job of your choice and talk to a "training" npc, starting the editor.
    From there, you would see a list of moves, say jab, thrust, overhand swing, arc, jump, duck, etc. Each move would show the animation time it takes to perform, and you would be able to chose a string of moves that did not exceed the amount of TP you currently have or the time limit allowed for the lvl you are at. So, at lvl 30, you might chose jump>overhand swing(straight) or 3 quick jabs. At lvl 50, you would be able to string more moves together an so on, creating ever more impressive and unique "signature moves".

    ~~For DOM, it would work slightly differently in that during gameplay you would occasionally come across pages of a book featuring different symbols and pictures that could be associated with your spells. At lvl30, you might create a sphere of ice that hits the ground at the target's feet. At lvl 50, having more spells and symbols, you might create a wolf made of fire that runs to the target and does AOE.

    ~By limiting the time/TP/MP usable at each stage, there wouldn't be any clear advantage to any one combination, and since all the possible components would be in the game, it wouldn't cause any undue lag. The result would simply be for each player to have a few moves that might stand out from the same old same old.

    ~As always, thanks for taking the time to read through this, and I would love to know what folks think.
    (2)

  2. #2
    Player

    Join Date
    Nov 2012
    Posts
    182
    Although the system may be possible (WITH SCIENCE) that is really difficult to do in MMOs, just with how servers are set up and resources in general.

    Particle effects (which is what they're generally referred to) on their own take up a lot of resources, and the amount of work that goes behind them and rendering them may be a bit more than you think. If such a system was implemented, it would probably be incredibly cut-and-paste. Creating particle effects for games isn't a matter of waving a magic wand with an idea, it can take a very long time to create a single effect.

    The idea is interesting and may be possible to implement in another game in the future (if you get your break in development) but for now is out of the realm of possibility.
    (1)

  3. #3
    Player

    Join Date
    Apr 2012
    Location
    The Eorzean library
    Posts
    1,118
    This is a really cool idea. I'd love to see it implemented in a game one day.
    (0)

  4. #4
    Player
    Doho's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    699
    Character
    Doho Fiasco
    World
    Hyperion
    Main Class
    Armorer Lv 50
    Anybody, remember White Knight Chronicles? They had a system sorta like this. Signature moves were piecemeal and you had a certain amount of AP that could be allocated to each portion of your newly created move. Albeit, that wasn't really an MMO. It was online... and it kinda worked lol. I think all my moves were like STAB STAB STAB STAB. STAB STAB STAB lol.
    (0)
    "Unbelievable wipes... indescribable failings. Whining, bitching, rage quitting - through an endless party find." - Doho, A Whole New Whorl