~~This is an idea I've been hoarding for some years now, hoping it could be included in an rpg if I ever get a break and join the game developemnt industry. It could add something truely unique to FFXIX however, and I'd be overjoyed if it was used or even considered.
~~The basic idea is an in-game editor that would allow players to create thier own signature moves or spells. It would work something like this:
~~For DOW, upon reaching certain lvls, say 30, 50 and perhaps someday 75, you would go to the guild representing the weapon/class/job of your choice and talk to a "training" npc, starting the editor.
From there, you would see a list of moves, say jab, thrust, overhand swing, arc, jump, duck, etc. Each move would show the animation time it takes to perform, and you would be able to chose a string of moves that did not exceed the amount of TP you currently have or the time limit allowed for the lvl you are at. So, at lvl 30, you might chose jump>overhand swing(straight) or 3 quick jabs. At lvl 50, you would be able to string more moves together an so on, creating ever more impressive and unique "signature moves".
~~For DOM, it would work slightly differently in that during gameplay you would occasionally come across pages of a book featuring different symbols and pictures that could be associated with your spells. At lvl30, you might create a sphere of ice that hits the ground at the target's feet. At lvl 50, having more spells and symbols, you might create a wolf made of fire that runs to the target and does AOE.
~By limiting the time/TP/MP usable at each stage, there wouldn't be any clear advantage to any one combination, and since all the possible components would be in the game, it wouldn't cause any undue lag. The result would simply be for each player to have a few moves that might stand out from the same old same old.
~As always, thanks for taking the time to read through this, and I would love to know what folks think.