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  1. #1
    Player

    Join Date
    Apr 2012
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    The Eorzean library
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    1,118
    They just need to make you feel like your group (as in the adventurers) have done something grand. The problem is that most MMO's storylines end up making you the destined hero or the one in written about in prophecy.

    Don't do that, it's meaningless when there's thousands of people with that story. Make it so you were part of a group that did something grand. The Adventurers of Eorzea will always be remembered. (etc)
    (0)

  2. #2
    Player
    Sanne's Avatar
    Join Date
    May 2012
    Posts
    84
    Character
    Deagon Willows
    World
    Moogle
    Main Class
    Gladiator Lv 50
    I don't think it is possible in a fair way.

    Be the first to defeat some content, and your name will be shown, it would be nice, but would it be fair?
    People live in different timezones, have jobs etc.

    Must someone take a day off just so he is making a change to be a "hero"? Must someone stand up in the middle in the night, just for a change to be a "hero"?

    Also new players who started later probably have no change at all to get any change to have such title.

    It just doesn't work in a fair way, it will just be who plays on the right time.

    Maybe a tournament that you fight alone or with a group against NPC's, and every battle will give you points, how fast you completed every battle, did someone die in the group etc.
    Who everyone can do at their own time, and at the end of the week/month, or something the group/person with the highest score will win and get their name shown somewhere, and every 3? months such event will happen, and the list will grow bigger, some may try to get their name more often on the list.

    Something like that I could see happen, this way everyone has a fair chance.
    (0)

  3. #3
    Player
    strallaalaa's Avatar
    Join Date
    Sep 2012
    Posts
    478
    Character
    Fragile Stampede
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    one thing i thought of they did have in warhammer ability to be a larger version of yourself that had way more hp and defense in the city raids part. if they can add this to pve rather then pvp i think it might work? like last boss in a pve zone 1 person in the party of 8 becomes super badass but how they not make that random i dunno. pre quests or something lol.

    also they did say we will get huge summons to control but that is group hero'ism i would assume when that happens. but i would be very happy when my ls has gained summoning and pulled them out in a battle.

    being flag carriers can do the trick but i don't like them in most games they have to do with the linkshell and it's not for the normal player that doesn't sit on vent all day with the leaders. so something server wise that is gotten threw awards might work.
    (0)

  4. #4
    Player
    Akujin's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    687
    Character
    Akujin Aetheoryn
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 100
    Basically GW2 accomplishes this without making a huge deal. When you perform dynamic events that save a village for instance, anytime you go back through there the NPC's wave directly to you, give you praise and cheers as you run past. They recognize you and sometimes, only after you've managed to build that rapport with them, are you able to access certain things you couldn't have done so otherwise. That sort of thing is the best way to make you feel important in an MMO. Every player can experience it, without truly isolating anyone either.

    Now, as for like a personalized thing, they could put a special plaque of some sort within your residence that when you click on it, it'll bring up a menu showing you different titles you've unlocked through various achievements, such as dungeon conquest, slaying certain big creatures, etc. For some it would give them something to strive for to see something physical that announces their own deeds.

    The reason I like the way GW2 does this is because it gives the world more 'life' to it, when you run past a group of NPCs that you've helped previously, they acknowledge your presence, rather than just staring out into space because thats what their code is designed for. You do feel like your actions matter and actually influence how the game is, because truthfully, they do. You can either choose to assist a town under seige and rescue them or watch them burn to the ground.

    On that same note, I'd actually like it if there was a way to switch sides. I dont forsee it ever happening because the FF games want us to be the good guys, but if in this world there was an option where we could enlist into the Garlean forces as a spy for them and do things to sabatoge war efforts against the various nations to benefit the Empire, so that what you do visit a village they either boo and hiss at you, or sometimes, even attack you to try and ward you off. Sometimes, its fun not always being the good guy.
    (0)

  5. #5
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    I don't agree with the OP and here's why. Not that I or anyone cares:


    Quote Originally Posted by Skullmaker View Post
    ~~I've been thinking about this for several months. I hope you, the reader, will find it interesting and discusion-worthy.

    ~~Maybe it's just inherent to MMO's in general, but at least for me, the feeling of being a true hero in the game is missing. Certainly there are cut-scenes where you are thanked for your effort and told you've become strong. Also there is gear that can be hard to aquire and looks and functions above the norm. However, after a while, many people have the exact items and they all stand around in Ul'dah looking like an army of copy-pasted characters.
    I still get a bit jealous when I see someone with full Heavy Darklight (even though they look like a trash can) and White Ravens. Not a whole lot. It is a great way to stand out though. It's not really easy to get a consistent group to tackle that content on a regular basis.

    ~~In single player rpgs, you are aware at all times that you are the hero. The one who fights the battles, learns the strategies, finds or doesn't finds the best gear, and ultimately defeats whatever evil has decended to vex the world. I certainly don't expect a parade everytime I complete some content, but I wonder if that single-player feeling is something that can be achieved in a MMO at all.
    I vehemently disagree. Actually to the point that I'm not nearly treated as the powerful hero I am enough. In Skyrim I could be General Tullius' second in command. I could be the leader of the Companions. I could have killed Alduin. I could've slain dragons right in front of the city guards of White Run, but they'll still reprimand me for shouting in town or make some snide remark about the hair growing out of my ears even though I'm the Thane. You're always treated like crap no matter what your accomplishment.

    In FFVII no one new that you were the rag-tag group that was going to raise hell in the Northern crater and defeat Sephiroth. Kids would call you old man and old men would call you young kid.

    I can't actually think of a single player RPG where you are actually treated as a hero. Just my personal experience though.

    ~~Maybe it isn't really the point of an MMO in the first place. These games are meant to be played by social units that hopefully lead to friendships and a sense of comaradery.
    When I bought FF11, I had the mistaken idea I'd be standing on some tall hill, with my cape flapping in the wind and all (capes, hah!), and rush down to the aid of any overwhelmed players I saw. Of course the game simply wasn't made like that and I had to face the reality of what the game really was. It bummed me out for a while, and I ended up playing jobs that were unpopular just to stand out a little, but it still wasn't heroic, just stubborn.
    I personally remember being in awe of a level 40 Dragoon that was helping me get a skull in Gusgen Mines for my subjob quest. I also remember being incredibly thankful and in awe of high level Red Mages like Avesta soloing gods. I also remember being incredibly appreciative of WHMs in Valkurm Dunes not being Douchebags and helping people with raises. This form of comradery was heroic.

    I've personally received a lot of respect from new players in XIV at Camp Skull Valley, just by walking around in my Dragoon AF. I remember doing an Evasive Jump with that neat backflip animation. The player was amazed. Then I switched to WAR. He was astonished and thought I was the cream of the crop. I wasn't, nor am I even close but that guy seemed to think so at the time and it got him to stick with the game.

    ~~Watching Lou selflessly sacrifice himself in the "end of an era" video, I saw a hero. I just wonder if any of us can ever aspire to such greatness when we all end up looking the same in the end.
    He died. If you plan on deleting your character and are in good standing with the RP community and can write a touching moment about yourself maybe you can get this kind of treatment. Don't expect to be coming back though as that just cheapens the feeling as it would if SE decides to bring Louisoix back.

    ~~The only thing I can think of at the moment that might be equivilant, would be a "Hall of Heroes". It would be a large building with plaques, trophies etc. listing special content and the first people to beat that content. People would be able to walk it's halls and see the names of the first alliance to beat the cyrstal tower for instance. While it's unlikely I myself would ever grace those halls, it might add that extra bit that feels like it's missing.
    We kind of have a similar thing on the Lodestone but I don't think anyone pays attention to it. If there was a place in game to show the GC heroes I could see that being similar. This idea isn't bad either.

    At any rate, thanks so very much for reading through all of the above, and I hope that some of you will understand what I mean and add your thoughts to the discussion.
    While I disagreed with you I didn't think your idea about a Hall of Heroes was all that bad. Everything else though is contradictory to my experiences in nearly 10 years of playing MMOs and nearly 13 playing RPGs.

    They are just games though and nothing compared to feeling like a real hero or role model.
    (0)
    Last edited by Rhomagus; 11-13-2012 at 06:39 PM.

  6. #6
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    You say that you wanted a way in which the game treats you as the hero of Eorzea?

    They did.

    Here's what you get if you personally finish the quest "To Kill a Raven", which is Darnus easymode:

    VICTORY!
    (2)

  7. #7
    Player
    Royze's Avatar
    Join Date
    Nov 2012
    Posts
    277
    Character
    Axe Fury
    World
    Zodiark
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Duuude007 View Post
    You say that you wanted a way in which the game treats you as the hero of Eorzea?

    They did.

    Here's what you get if you personally finish the quest "To Kill a Raven", which is Darnus easymode:

    VICTORY!
    This was the closest SE has ever come to making a player feel like their character was indeed the main protagonist.

    I'm all for it and hope they keep heading in this direction.

    I suffered 10 years of the likes of Prish, Lion and Tenzen stealing my thunder!
    (0)

  8. #8
    Player
    Darkillumina's Avatar
    Join Date
    Feb 2012
    Posts
    234
    Character
    Konstantine Porphyrogenitos
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I think the 1.0 GC cutscenes did a good job of putting you in the role of 'hero.' I really liked how when you did them it showed you marching off to battle with your group of friends. If they put more of those in 2.0 I'll be happy.

    Besides, the cities need a hero but not the one they deserve or something like that.
    (1)

  9. #9
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Darkillumina View Post
    Besides, the cities need a hero but not the one they deserve or something like that.
    From this I totally got a flash of the final cutscene involving Hildebrand and Dalamud lol.

    Hildebrand: "You mean I am the hero of legend?!"
    (0)

  10. #10
    Player
    KaMuiSouZou's Avatar
    Join Date
    Mar 2011
    Posts
    238
    Character
    Shaku Kamui
    World
    Kraken
    Main Class
    Gladiator Lv 100
    I think the way to feel more "like a hero" is to make our characters do more in the cutscenes. Yes, the main event should be the fight itself and it won't be to the level of pre-rendered cg movies, but the most our characters do is take out/put away our weapon! =( For example, in "Futures Perfect" why can't our characters join in that epic fight??? Within the main story, your character is the main character after all! Plus, in ARR all main story cutscenes will be voiced. So unless SE records dialogue for every voice type on every race, our characters won't speak while everyone else does (they'll just go "huh?" and "ugh" like right now). To me, that just makes it more important that we actually do stuff in the CS, rather than just stand there like an outside observer.

    It would have to be handled differently outside the main story of course, since it's an mmo and no one is the "main character." We already have some stuff like titles, achievements and GC heroes on the lodestone but I think having them in game will help a lot. I believe in ARR titles will appear next to your name? Also perhaps having rankings/GC heroes show in the game by checking the adventurer's guilds/free company houses or an in game newspaper with weekly rankings along with lore articles etc.
    (1)

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