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  1. #1
    Player
    Colvin's Avatar
    Join Date
    Nov 2011
    Posts
    240
    Character
    Connor Colvin
    World
    Excalibur
    Main Class
    Gladiator Lv 50

    Why do we have classes AND jobs again?

    So I have had alot of discussion lately with friends and players about the continued use of the armory system and this has come up a few times:

    Why do we still have both the Armory AND Jobs?

    I really just want to get people's viable opinions about the continued existance of both.
    1. I know that they are not going to remove Armory and that it's existance is a forgone conclusion
    2. I know that the current opinion is that, for the most part, Armory is solo and Job is party
    3. Currently most of the discussion has been about how we can differentiate between them to make them more individual

    What I would like to see is if people think it is even smart to keep around.

    for posterity:

    My Opinion

    I think they should get rid of classes. Then they said they were bringing out jobs, I thought they would be a kind of "Job Change" like in FF1 where you were what you were before, but with more. I know people wanted to ability to have situationally specific jobs, but I have never liked the restrictions on selectable abilities. The arguement that it was necessary to make the jobs more play-specific in parties is kind of moot because if you chose to equip the party-specific abilities, those would inherantly take up slots and, therefore, lower the other abilities you could equip. As it stands, I see no reason why you should NEED to make Gladiator a seperate class than Paladin to just give Paladins the option to select different abilities. I found it very limiting in comparison to previous Job-based final fantasy games (XI not withstanding).

    I should also note that I realize 2.0 is supposedly totally different and how they will approach abilities really isnt known yet. I just want to see where the discussion will go.

    DISCUSS!
    (9)
    Last edited by Colvin; 11-13-2012 at 10:57 AM.