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  1. #141
    Player

    Join Date
    Apr 2012
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    The Eorzean library
    Posts
    1,118
    Quote Originally Posted by Rhomagus View Post
    I wouldn't mind having a separate experience system for abilities. This way you can still apply experience to abilities but you aren't forced to level away from your peers. That was the main downside to XI and why they implemented the system they way they did in XIV. They got a lot of complaints about people basically not having access to the job they wanted from the beginning and potentially negating all progress because they had to start over back from level 1.

    I would feel more empowered if I had experience go towards abilities rather than a blanket leveling system personally.
    That wouldn't be too bad. I just don't like the fact that you can go do a bunch of quests and have all the abilities so fast. I think granting abilities should be a gradual thing.

    I enjoy trying out my new tools, and getting to grips with them before I get a new one. It's the reason I didn't like getting PL'd in most games. I didn't have any moral qualms with it, I just disliked rushing through your classes development.

    I'm a proponent to content making you feel like you wish you had a certain tool, and then by levelling up you end up getting it. Like in XI (again, sorry I'm making so many comparisons) as a BRD you started to wish you could single target your songs because you were getting more and more, so you were using more situational songs.

    BAM Pianissimo was obtained.
    (2)

  2. #142
    Player

    Join Date
    Jul 2011
    Posts
    289
    Jobs themselves were an unnecessary addition to the game, only added because some of the community felt the game wasn't "Final Fantasy enough" unless they get to walk around in nostalgic gear and fancy titles. With that said, when Yoshida decided to implement them he should have abolished Classes. People who will pick up the game to play as a Black Mage will be confused and wonder why they have to level a 'Thaumaturge' first.
    (0)

  3. #143
    Player
    Imoen's Avatar
    Join Date
    Jul 2011
    Posts
    542
    Character
    Imoen Orunitia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Colvin View Post
    hahaha. that has pretty much been the day, yes. It's ok though. I like all the talk. It gives me something to do inbetween coding.
    Lol aye, working as well... Anyway off to go junk out in some starcraft 2 for a bit nice talking with you Colvin, and Wyyote... LOL just LOL that's all I got WP
    (0)

  4. #144
    Player
    Wyyote's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    243
    Character
    Lika Voss
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Imoen View Post
    Lol aye, working as well... Anyway off to go junk out in some starcraft 2 for a bit nice talking with you Colvin, and Wyyote... LOL just LOL that's all I got WP
    Was intended for the Meme thread, but it seemed to fit.
    (0)

  5. #145
    Player
    Colvin's Avatar
    Join Date
    Nov 2011
    Posts
    240
    Character
    Connor Colvin
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ingolf View Post
    ...BAM Pianissimo was obtained.
    I'd agree if you always got an ability per level-ish.. but as it stands you go through 4 or so levels before you get anything. Makes the levels inbetween seem boring. I read an article that stated 53% of the people who say they left FFXI in the early stages was because you had to get to level 20 before you could really even use your class to play in a way that felt like the class... that is WAY too long.

    It is just as bad in this... the first 10 levels of GLD you just auto attack with random bits of fastblade. I think you should have your first combo by 5 to really rev up the action base. My enjoyment of combat increased heavily after getting lots of combos so I constantly had stuff to do.
    (0)

  6. #146
    Player
    Colvin's Avatar
    Join Date
    Nov 2011
    Posts
    240
    Character
    Connor Colvin
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Imoen View Post
    Lol aye, working as well... Anyway off to go junk out in some starcraft 2 for a bit nice talking with you Colvin, and Wyyote... LOL just LOL that's all I got WP
    night night!
    (0)

  7. #147
    Player

    Join Date
    Apr 2012
    Location
    The Eorzean library
    Posts
    1,118
    Quote Originally Posted by Colvin View Post
    I'd agree if you always got an ability per level-ish.. but as it stands you go through 4 or so levels before you get anything. Makes the levels inbetween seem boring. I read an article that stated 53% of the people who say they left FFXI in the early stages was because you had to get to level 20 before you could really even use your class to play in a way that felt like the class... that is WAY too long.

    It is just as bad in this... the first 10 levels of GLD you just auto attack with random bits of fastblade. I think you should have your first combo by 5 to really rev up the action base. My enjoyment of combat increased heavily after getting lots of combos so I constantly had stuff to do.
    Well I'm not implying that XI or XIV's pacing was perfect. But that mindset would be ideal, imo.
    (0)

  8. #148
    Player
    Jacien's Avatar
    Join Date
    Mar 2011
    Location
    Lore Library
    Posts
    949
    Character
    Jacien Visenad
    World
    Sargatanas
    Main Class
    Pugilist Lv 90
    I like the Armoury System. With the Job System, it's like a mix of old-school and something new.

    It's not like any Jobs that deviate from a Class HAS to use that weapon. It can always be changed around.

    People worry too much.
    (0)

  9. #149
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by Colvin View Post
    you mean like the ability system from FF9?
    Hell ya I mean like the ability system from FF9. $h!7 was money.

    When they first announced that there was no leveling system and you would learn new abilities as your gained skill in your weapons I thought that was what they were going to do.

    Sadly, instead of no leveling system we got two, and one of them was completely useless.

    I'm confused with how much I've been agreeing with you.
    (1)

  10. #150
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Skill changes is coming with ARR
    Nobody know how classes and jobs are in ARR
    (0)

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