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  1. #131
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by NoloeTazier View Post
    That's actually a really good point and I haven't seen anyone else bring it up.
    it was a long time ago...by Rokien if you believe it or not. like every thing else that may cause you to spend any time leveling it was brushed aside as being stupid dumb and retarded.
    (0)
    Last edited by Valmonte; 11-13-2012 at 01:53 PM.

  2. #132
    Player
    Colvin's Avatar
    Join Date
    Nov 2011
    Posts
    240
    Character
    Connor Colvin
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rhomagus View Post
    I wouldn't mind having a separate experience system for abilities. This way you can still apply experience to abilities but you aren't forced to level away from your peers. That was the main downside to XI and why they implemented the system they way they did in XIV. They got a lot of complaints about people basically not having access to the job they wanted from the beginning and potentially negating all progress because they had to start over back from level 1.

    I would feel more empowered if I had experience go towards abilities rather than a blanket leveling system personally.
    you mean like the ability system from FF9?
    (2)

  3. #133
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Ingolf View Post
    Also adding new jobs that I won't have to level if I have the base class at 50 is just weird to me.

    I wouldn't expect my character to be a master RNG just because he has BRD at 50. They're also missing out on valuable content, that most people enjoy.
    I suppose that's why they have the job quests there. I'll consider them content, even if they are small ones, but they could expand on each individual quest in ARR so it actually feels like an achievement to unlock an ability.
    (0)

  4. #134
    Player
    Colvin's Avatar
    Join Date
    Nov 2011
    Posts
    240
    Character
    Connor Colvin
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Imoen View Post
    The thing I like about leveling is, it prevents you from participating in end game right away, you have this "level up process" which promotes learning of the job/class (You gain the one ability and then that you can play with for a while before obtaining the next) and you have the excitement of obtaining new abilities soon and gear (Which yes the quest thing does this... but that's easy if you're already 50 and you just steam roll w/e quest it is and smack them all down right in a row in the portion of a few hours.) If the content was laid out as I said above it could be a lot more interesting and fun, and maintain a sense of something to work at and look forward to as you see other high levels of your chosen class/job around you.
    I think perhaps our opinions are closer than we think and we are getting mixed up in the semantics of where numbers are being applied.
    (0)

  5. #135
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Colvin View Post
    you mean like the ability system from FF9?
    I actually thought more of FFX-2 and the ability-learning system for the dresspheres.
    (1)

  6. #136
    Player
    Colvin's Avatar
    Join Date
    Nov 2011
    Posts
    240
    Character
    Connor Colvin
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by whoopeeragon View Post
    I actually thought more of FFX-2 and the ability-learning system for the dresspheres.
    You know, on that note... I had hoped they would make an MMO using the sphere grid as a basis. I would really enjoy that. Actually, I would play an MMO that takes in Spira, in general.
    (0)

  7. #137
    Player
    Wyyote's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    243
    Character
    Lika Voss
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Colvin View Post
    all discussion on the forums right now is pretty useless at that but there isnt much else to do, so pointing it out doesnt help the boredom go away.
    (2)

  8. #138
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    i found the answer to this post !!!

    http://www.youtube.com/watch?v=r5yA-...&feature=g-u-u
    (0)

  9. #139
    Player
    Imoen's Avatar
    Join Date
    Jul 2011
    Posts
    542
    Character
    Imoen Orunitia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Colvin View Post
    I think perhaps our opinions are closer than we think and we are getting mixed up in the semantics of where numbers are being applied.
    They are the same, the only difference being that Quests don't create a barrier for end game content short of your party getting pissed off that you don't have steel cyclone (**arbitrary example--which they may not even know if you don't tell them) Being level 35 trying to join a 50 8 man does.
    (0)

  10. #140
    Player
    Colvin's Avatar
    Join Date
    Nov 2011
    Posts
    240
    Character
    Connor Colvin
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Wyyote View Post
    hahaha. that has pretty much been the day, yes. It's ok though. I like all the talk. It gives me something to do inbetween coding.
    (1)

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