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  1. #111
    Player
    Imoen's Avatar
    Join Date
    Jul 2011
    Posts
    542
    Character
    Imoen Orunitia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Colvin View Post
    I still think this is a content problem. Expecting old level grinding to take the place of content does not work for everyone (or even the majority Id believe). There should be enough new content released with the job that you dont have to feel like you are bored. They could make, for instance, DRK a 15-20 quest process instead of 5. That would keep you busy.

    It's always been a content problem, leveling wouldn't be considered "grinding" if it was more fun. As of right now I have to level summoner to see the low level changes or I will never see them. Especially if we get this "just hand me a job at 50 thing." lol I agree though more quests would help it but even 15-20 seems a bit easy, I just want to feel like I worked for my job, otherwise I don't really see the point in even having levels to begin with, why not just start us all at 50 and be like "HAVE FUN!"? lol
    (0)

  2. #112
    Player
    Colvin's Avatar
    Join Date
    Nov 2011
    Posts
    240
    Character
    Connor Colvin
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by whoopeeragon View Post
    Then I really don't get what the sarcasm is for. Since classes worked before jobs got implemented, why can't people use them after jobs got implemented? Why did people have to be too settled into their jobs after implementation to try out different variations? What are you trying to get at, Valmonte, because sarcasm is not a good way to present arguments.
    believe it or not... I think he was agreeing with you. I got that from the sarcasm.
    (0)

  3. #113
    Player
    NoloeTazier's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    865
    Character
    Noloe Tazier
    World
    Balmung
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Zenaku View Post
    wep is how 1.0 work we don't know how they changing it in 2.0 they could easy allow dark knight to use a Scythe only if we equip the stone for dark knight allowing us to unlock a advance wep.
    Just as easy as they could allow it they could easily not change anything about the Armory system and only change the Abilities. I'm going with the latter.

    Can someone remind me why we are still going over GLD as the basis for DRK instead of MRD? It still seems far more likely that it would come from there. The only reason PLD and DRK are even associated is because of the implied antithesis.
    Because people associate Paladin and Dark Knight together being 2 opposites but from the same base (Cecil). Atleast with Marauder it makes sense with the 2-handed weapon. Arguments I've heard are people want a 2-handed Greatsword or a Scythe. But they still (like Red Mage) want it to be a melee-caster.
    (0)
    Check out my Lore posts:
    An Eorzean Timeline: http://forum.square-enix.com/ffxiv/threads/64377-An-Eorzean-Timeline-Reborn

  4. #114
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by Zenaku View Post
    Yoshi-p himself said that he want to add more jobs to each class. How wont it be a good idea? i don't see any issue with that. If you want to play Darkknight you need GLA,THM and MRD level to a point "example"

    You don't have to play as Darkknight you can keep playing PLD if you like so you don't have to worry about getting new gear and stuff for it. But people who do would have to work if it was two jobs by themself anyways so don't see any issue why this wont work.
    Quote Originally Posted by Arcell View Post
    However that's considering things from the point of view of 1.0. As I've been saying, we don't know what they're doing with 2.0. We've already seen examples of jobs not getting access to everything the class does with Summoner. All we're doing right now is evaluating things from an outdated point of view.
    Where is this. All I've heard is that there will be different versions of Carbuncle and that wasn't a difference between the class and the job. If anything from what I've heard Summoner will have access to the different primal's essences along with Carbuncle so it's the same. The Job has more specialized abilities while the class is pretty much the same but can borrow abilities from other classes.

    I'm not denying its existence I'd just like to be pointed in the right direction. So far all we have to go off of is that the drastic changes made to 1.0 were made to prep us for the gameplay in 2.0. Going by this, while speculation, it's safe to assume that jobs will have a heavy basis in the classes they are derived from. If this is true, PLD and DRK will have a lot of abilities shared amongs each other, the only difference would be made in the cross class abilities that DRK has access too as well as it's job specific abilities. To some though, a DRK with Rampart, Phalanx, Sentinel, Aegis Boon, Flat Blade, Flash, and other defensive centric abilities seems off putting when there's already another job, and class, that does that.

    You could be right. 2.0 could work completely differently, but given the evidence I think everyone who is concerned has every reason to be and they should make their opinions heard before permanent choices are made.
    (0)

  5. #115
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by whoopeeragon View Post
    Then I really don't get what the sarcasm is for. Since classes worked before jobs got implemented, why can't people use them after jobs got implemented? Why did people have to be too settled into their jobs after implementation to try out different variations? What are you trying to get at, Valmonte, because sarcasm is not a good way to present arguments.
    that there was no variation when classes were around, and that jobs actually allowed far more freedom to experiment than classes ever did.

    when it comes down to it Pug and Monk are night and day when it comes to content, same with alot of the classes. they simply do not stack up for endgame content and when they are used for endgame its only for a certain skill to boost another skill.
    (0)
    Last edited by Valmonte; 11-13-2012 at 01:42 PM.

  6. #116
    Player

    Join Date
    Apr 2012
    Location
    The Eorzean library
    Posts
    1,118
    Explaining how classes work in correlation to jobs (especially in regards to the fact that we'll eventually be able to unlock other jobs from the same class like DRK) is pretty confusing to the recipient.

    I don't think the game needs a convoluted system like this. A simple ascension system would work better in terms of FF tropes and simplicity.
    (0)

  7. #117
    Player
    Colvin's Avatar
    Join Date
    Nov 2011
    Posts
    240
    Character
    Connor Colvin
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Imoen View Post
    I don't really see the point in even having levels to begin with, why not just start us all at 50 and be like "HAVE FUN!"? lol
    not that I am advocating that here but there are games that do that.

    Additionally, I think the leveling process is fairly antequated in general, at least in MMOs. The point of the leveling process in RPGs has always been so your character has the sense of growing with the story. In MMOs you dont grow WITH anything. It is just you mindlessly banging away at regenerating monsters. Having a class-specific storyline that you can go through to grow as an individual is far more interesting IMO reguardless of length.

    It has been years since I liked grinding, but I really felt it when I was playing BLU mage. I loved the story to unlock the job, and the going out and learning new abilities was fun (for the most part) because it didnt take nearly as long to do, but still had an investment. Either way it wasnt just another set of me going out there and hacking away at things. The actual physical leveling of the BLU really seemed to weigh me down at that point like "oh.. I better go out there and grind the next 10 levels so I can learn abilities" I didnt care less about the grinding, it was the ability gaining I liked.
    (0)

  8. #118
    Player

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    Apr 2012
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    The Eorzean library
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    1,118
    Also adding new jobs that I won't have to level if I have the base class at 50 is just weird to me.

    I wouldn't expect my character to be a master RNG just because he has BRD at 50. They're also missing out on valuable content, that most people enjoy.
    (0)

  9. #119
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Ingolf View Post
    Explaining how classes work in correlation to jobs (especially in regards to the fact that we'll eventually be able to unlock other jobs from the same class like DRK) is pretty confusing to the recipient.

    I don't think the game needs a convoluted system like this. A simple ascension system would work better in terms of FF tropes and simplicity.
    or they could cut the tail off the Galka and call it a day.
    (0)

  10. #120
    Player
    Colvin's Avatar
    Join Date
    Nov 2011
    Posts
    240
    Character
    Connor Colvin
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Valmonte View Post
    that there was no variation when classes were around, and that jobs actually allowed far more freedom to experiment than classes ever did.
    Whoop. I guess I was wrong. My bad.
    (0)

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