They need to make classes distinct enough to warrant using them.
Nothing more, nothing less.
They need to make classes distinct enough to warrant using them.
Nothing more, nothing less.
right, but everyone who is thinking about playing asks me about them and I can't really say why they should even exist. they say there are 16 classes but there are really more like 8, so why not just stop pretending, deal with the fact that we have 8 and plan more? What is the benefit to keeping them around other than "because they are there now"?
Check out my Lore posts:An Eorzean Timeline: http://forum.square-enix.com/ffxiv/threads/64377-An-Eorzean-Timeline-Reborn
thats an excuse people carry around everything anyways and gear sets wont use up inventory in ARR.
If we get more than one gear set for class and job then win, if not lame. "Example if I have ... warrior damage set and enmity set then my marauder lets say has 2 situational sets as well, that's 4 gear sets."
Depends on if there's a limit of gear sets. Even then like I said, you have to purchase the Class gear. That's even more gear for people to purchase and meld. People complain about gearing 2 jobs, let alone gearing those 2 jobs then even 1 Class. Sure they may allow Class/Job gear, but the 'best' Class gear will be Class only, just like the 'best' Job gear is Job only.
Check out my Lore posts:An Eorzean Timeline: http://forum.square-enix.com/ffxiv/threads/64377-An-Eorzean-Timeline-Reborn
I think what she means is distinct in its versatility, so that there is a reason to play them. Right now asides from extra skills and a bit of more freedom, they bear too much of a similarity to jobs.
They just need to make class-specific abilities which can be used across all the classes with effects aimed at class-play to make it more idle to use. That's the 'something' I want classes to be distinct at. Not a specialisation in a role, but something that emphasises the versatility of classes.
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