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  1. #171
    Player
    Orophin's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    FF14 doesn't have a talent tree, I think that alone makes it stand apart from WoW quite a bit. The quest based leveling is a rather big similarity though, but I hope SE can vary the quests a little bit more than kill x and gather y. There's only so much you can do when you're making several hundred quests, but one can dream.
    (1)

  2. #172
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Orophin View Post
    The quest based leveling is a rather big similarity though
    It's a standard of nowadays' MMO market.
    (0)

  3. #173
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Abriael View Post
    It's a standard of nowadays' MMO market.
    True, but many people seem like they're going to miss the traditional grind parties for some reason. It pretty much all boils down to the same thing anyway. Either go out and kill hundreds of the same monster to level up, or do quests that require you to kill x amount of things. I don't see why people have a preference of one over the other. The social aspect, or the lackthereof when questing, of it maybe?
    (0)

  4. #174
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Orophin View Post
    True, but many people seem like they're going to miss the traditional grind parties for some reason. It pretty much all boils down to the same thing anyway. Either go out and kill hundreds of the same monster to level up, or do quests that require you to kill x amount of things. I don't see why people have a preference of one over the other. The social aspect, or the lackthereof when questing, of it maybe?
    Some old FFXI fanatics love boredom. Not sure of the reason, though.
    (3)

  5. #175
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    I really don't see how this becomes a clone there really nothing alike at all now if you fuss is over UI and functions some things you can't get away from in any game really auto attack/button bashing etc for example every game has some form of these or combination of those. Also some things are for user friendly format making it easier for the players to use or adjust to there liking.
    There playing other mmo games to see why there so popular so they can see what kind of things maybe they can bring to the table and maybe improve upon on there own game. Its the player assumption that there going just to copy something which sometimes that isn't a bad thing if their tailoring it to there game functions. To me it how they implement those functions to make it fun unique and story driving for that. Usually what hooks me is the first few hours of game play if design right it can keep players coming back no matter what functions or UI it might have.

    Edited: Forgot to mention end game is important as well because allot of people plow threw mmo's like crazy and end up asking ummm what next then demanding content while everyone else is still catching up lol.
    (0)
    Last edited by odintius; 11-15-2012 at 07:17 AM.

  6. #176
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Gramul View Post
    Long as the quest progression can be more than: kill X of Y at Z for your standard equipment till endgame where the game actually begins for some reason. I don't give a rat's tail. At least not now. I'm too tired.
    Hmm, we have the kill quests like you say
    and we have /emote quests, escort quests, "bring me a specific item from a specific place. You need only to kill for self-defense" quests, "go to many places and talk to many NPC" quests, "craft/gather a specific item" quests, "a NPC got missing, go and save him/her" quests.
    And some more.
    (0)
    Last edited by Felis; 11-15-2012 at 09:33 AM.

  7. #177
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Gramul View Post
    Long as the quest progression can be more than: kill X of Y at Z for your standard equipment till endgame where the game actually begins for some reason. I don't give a rat's tail. At least not now. I'm too tired.
    More than that, sure, but I never understood this complaint. Do you not want battles in MMORPGs? I think you're just tired of MMOs in general, actually.
    (2)

  8. #178
    Player
    Irana's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    628
    Character
    Index Labyrinthya
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    God I hope its nothing like Fail Wars and WoW....please god make it not be like those two games please
    (0)

  9. #179
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Abriael View Post
    A "Clone" doesn't have "similarities". A "clone" is identical.

    SE is taking "cues" (I think this is the word you're looking for) from the MMORPG genre, to which their game belongs. not from WoW in particular.

    Again, you don't have a point, just like this thread.
    So, you enjoy contributing - generously - to pointless threads, then....

    Got it.

    Here I thought you posted so much because you get off on speaking condescendingly to anyone whose opinions don't resemble your own.
    (2)
    Last edited by Preypacer; 11-15-2012 at 10:13 AM.

  10. #180
    Player
    Jocko's Avatar
    Join Date
    Mar 2011
    Posts
    404
    Character
    Cecilia Amor
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    WoW clone or not, there are modern aspects of MMO's that I find in poor taste and would prefer them not to be included in any title, let alone XIV

    Things such as content finders operated within city walls, tiered equipment and raid progression, heavy focus on 'endgame', PvP and PvE skills being balanced together, etc

    I feel XIV is coming to embrace these features, and find it a pretty bad move. I'm also saddened by the gameplay refocus, the loss of the slow and deliberate combat in place of what they're giving us (Well, from what I've seen of it anyway)
    (0)

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