Page 23 of 29 FirstFirst ... 13 21 22 23 24 25 ... LastLast
Results 221 to 230 of 281
  1. #221
    Player
    Linkurrra's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Linkci Lunarpaw
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Reika View Post
    Another great Idea. Something for when more active GM's come into play.
    Oh, I didn't mean this to be accomplished by live GM's. I said NPC's for a reason. So that they can tirelessly patrol the gathering nodes for said botters.

    I believe all of this can be scripted and dealt with by other means than capping the rate at which we can gather to thwart RMT's.

    Besides, this adds up to minor annoyances live players must interact with rather than gameplay changes that affect everyone. These are levels at which I would not ever obtain because I would get bored and moved to another job with so much gathering. But I can see it interfering for ppl truely motivated. This isn't fair to them and starts to take the fun out of the game.

    Interactive NPC's are more interesting than gathering rate reduction. On the other hand it is more work as well for the developers. For them this is just a stat change in their programming.
    (0)

  2. #222
    Player
    LuxLex's Avatar
    Join Date
    Apr 2011
    Posts
    318
    Character
    Lux Lex
    World
    Durandal
    Main Class
    Thaumaturge Lv 38
    Quote Originally Posted by Anonymoose View Post
    The main problem here is that gathering is no longer an activity, but a class of its own - which means it's not about the items as much as the SP to some people. Those affected of the latter group will be much more vocal, as the progress of their job is now impossible. Compared to other CLASSES, this is by no means fair - but compared to other ACTIVITIES, RMT countermeasures do need to exist. This is the balance issue that you're faced with as a result, Devs, as difficult as this one may be.
    Yeah - it is incredibly unfair. If the devs want to restrict item gathering - they need to add other ways that we can level up as gathering classes. I've quit XIV - one of the reasons is when they changed fishing leves so they lasted way less time and gave way less exp. I really enjoyed fishing but having it be so much more difficult to level really took a lot of the fun out of it.
    (0)

  3. #223
    Player
    LuxLex's Avatar
    Join Date
    Apr 2011
    Posts
    318
    Character
    Lux Lex
    World
    Durandal
    Main Class
    Thaumaturge Lv 38
    The weird thing about "veteran" gatherers saying that there are "too many items" is that when I was trying to level cook I had to buy ALMOST EVERYTHING from an npc because botanists didn't feel like it was worth their time (or something) to sell cooking ingredients. Trying to find a tomato, or any spice was an utter nightmare. I had to take up botany myself to stop myself from losing to much money on leveling cooking. In my experience no other crafting job had to buy most of their items at npc to level.
    (0)

  4. #224
    Quote Originally Posted by LuxLex View Post
    The weird thing about "veteran" gatherers saying that there are "too many items" is that when I was trying to level cook I had to buy ALMOST EVERYTHING from an npc because botanists didn't feel like it was worth their time (or something) to sell cooking ingredients. Trying to find a tomato, or any spice was an utter nightmare. I had to take up botany myself to stop myself from losing to much money on leveling cooking. In my experience no other crafting job had to buy most of their items at npc to level.
    That is due largely in part to the fact that the food buffs are extremely unintuitive and complex and generally worthless (there are exceptions of course that prove the rule), meaning that no one was buying food stuffs meaning no one was making food stuffs meaning no one cared to supply the raw mats because they would just sit there (again, with exceptions that are used solely for grinding).
    (0)
    Pooka Pucel - Sanctus Refero - Besaid - http://www.sanctusrefero.com/

  5. #225
    Player
    Harvester's Avatar
    Join Date
    Mar 2011
    Posts
    13
    Character
    Harvesterof Sorrow
    World
    Balmung
    Main Class
    Dragoon Lv 51
    so they should also make enemies of certain types not drop items after a certain amount are killed within a certain time, and crafters should stop being able to craft after a certain amount of synthesis. or you could ban everyone who has a name that looks like (ljksdf lkj) that might actually work but someone would have to investigate and that would take effort.
    (0)

  6. #226
    Player
    Harvester's Avatar
    Join Date
    Mar 2011
    Posts
    13
    Character
    Harvesterof Sorrow
    World
    Balmung
    Main Class
    Dragoon Lv 51
    The only reason I can live with things as they are is because I am leveling every craft, and harvesting job otherwise this would be very upsetting
    (0)

  7. #227
    Player
    Aion's Avatar
    Join Date
    Mar 2011
    Posts
    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    cant they just implement captcha in the game to prevent botting? well, I know its ugly, but better than limiting legitimate player right?
    (0)
    Aion Zwei - Masamune

  8. #228
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by origamikitsune View Post
    That is due largely in part to the fact that the food buffs are extremely unintuitive and complex and generally worthless (there are exceptions of course that prove the rule), meaning that no one was buying food stuffs meaning no one was making food stuffs meaning no one cared to supply the raw mats because they would just sit there (again, with exceptions that are used solely for grinding).
    However it does mean that there's not enough on the market as it is. What is the limit doing really, besides keeping people from doing their crafts. If a Carp/botanist needs to chop trees all of one day for a certain type of wood, then cut all that wood up the next, more power to them.
    (0)

  9. #229
    Player Irondude's Avatar
    Join Date
    Mar 2011
    Posts
    391
    Character
    Ferrous Ironchick
    World
    Hyperion
    Main Class
    Miner Lv 50
    Quote Originally Posted by Chory View Post
    I know its off topic but seriously, what is the point in putting additional "zero" (or even few) after every number? Why max is 2500, decreasing by 10, reaching 1000 and finally 0? Max 250 decreasing by 1, reaching 100 and 0 is exactly the same thing, isnt it? Same thing with TP in FFXIV - why is it 3000 max with actions cost 2000, 1000, 500, and 250 instead of 300, 200, 100, 50 and 25? Why Guardian Aspect is 200 max and decreasing/increasing by 10 instead of 20/1? What is that additional zero for? Is there too much space on the screen or what?
    BTW: someone obviously forgot bout anima, should be 1000 max and decreasing by 60/40/30/20/10. Oh, and faction points still need zero at the end too.
    just lol.....
    (0)

  10. #230
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    56
    Quote Originally Posted by Reika View Post
    However it does mean that there's not enough on the market as it is. What is the limit doing really, besides keeping people from doing their crafts. If a Carp/botanist needs to chop trees all of one day for a certain type of wood, then cut all that wood up the next, more power to them.
    Currently? It's preventing a limited demand from being paired with unlimited supply. Basically keeping the economy more or less intact. But maybe that's not worth it if a Carpenter can't chop down 300 synths worth of grind materials (oh wait thats about how many you can get with the current system). Sorry for the snark, really. But I mean you've had a lot of people come in and tell you that the limit has additional functions beyond thwarting RMT (which I and others earnestly believe that it is doing) and I guess you're just not buying our argument?
    (0)

Page 23 of 29 FirstFirst ... 13 21 22 23 24 25 ... LastLast