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  1. #11
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    Gathering fatigue has its place as many have stated. Since everyone can mine the same mining point there needs to be something to limit the amount of ores/logs that are entering the economy. That are measures in place for battle farming as well. Many mobs have crazy terrible respawn rates which limits the amount of drops one can get. From experience, I've noticed this with toads, ghosts, and bombs; I'm sure it applies to many other monsters as well. Crafting is a bit different though as its zero-sum process. You are using up materials to make materials, so there doesnt need to be any limits in place.

    Hopefully that makes sense.

    That all being said, I would like to see a more creative method to gathering fatigue. As it stands right now, its very frustrating and some what mysterious as the game doesn't let you know that gathering fatigue exists and that its taking effect.
    (1)

  2. #12
    Player

    Join Date
    Mar 2011
    Posts
    1
    The DoL fatigue is way to harsh. Basicly the system need a rework. I like anti-bot messures, but not if it has such an effect for honest players.
    (1)

  3. #13
    Player
    Eruantien's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,426
    Character
    Eruantien Draugole
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    If they need to do it, at least state thats what it is, and I would rather just be getting a low level drop that wont flood the economy like copper ore instead of insta-fail, at least that way you will get the sp most gatherers would want.
    (0)

  4. #14
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    Quote Originally Posted by keksb1rne View Post
    The DoL fatigue is way to harsh. Basicly the system need a rework. I like anti-bot messures, but not if it has such an effect for honest players.
    Its not just an anti-bot measure. Its an overall flood-prevention measure. Obviously bots would really take advantage of DoL if this system was not in place, but its not just for them.
    (0)

  5. #15
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    15
    Quote Originally Posted by Vesper View Post
    It needs to go, it may be here mainly for RMT but it doesn't hurt them. The problem is RMT are being paid to do this. They will gather right through fatigue because its their job and in the end it doesn't matter as much to them, or they will just jump on one of their other characters and repeat the process as they hit this hidden fatigue...


    For us, those who make their main job in the game as a gatherer this is crippling to the core feature and purpose of our class. It needs to go. Wake up SqareEnix, its not stopping the RMT, its only hurting legitimate players trying to full-fill their job role.
    • Can you imagine what would happen if crafters just began to auto-fail 80% of their crafts after 120-140 synths?
    • What if DoW/M started getting -80% loot drops after 120-140 kills?
    I will tell you one thing, the comments being posted would not be nearly as reserved from upset DoH & DoW/M as they are from us DoLs that deal with this ridiculousness.
    Gathering fatigue limits item drops (which is fine by me). What I don't like is that gathering fatigue drops my SP in half! So here's your revised list :P
    • Can you imagine what would happen if crafters just began to auto-fail 80% of their crafts after 120-140 synths?
    • What if DoW/M started getting -80% loot drops and half the SP after 120-140 kills? (I'd add that since it's the DoW/DoM's job to kill the mob, they'd fail at that too, resulting in mostly death, but I think that'd be a bit much =D)
    I think the red part would lead to more of an uproar among the DoW/DoM community.
    (0)
    Kolbey Trife - Besaid - Aes Sedai Tower

  6. #16
    Player
    Vesper's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    440
    Character
    Narshala Beaumont
    World
    Balmung
    Main Class
    Botanist Lv 50
    Quote Originally Posted by Peregrine View Post
    Currently RMT don't gather at all because of this feature. They use lowbie battlecrafts and bots to haul low-level shards that they can sell constantly. Way more money than gathering offers. I really would actually like to see battlecrafters get the same farming nerf, and Tanaka actually said that there fighting in the same location for a long time would engage anti-monopoly measures.

    That might have been a mis-worded translation and he may have been referring to NM raging, but it sounded like field fatigue for battlers where drop rates slide to 0.

    Eh, I think it's gonna have to stay as annoying as it is.
    Sorry they do in fact use this mechanic. Some will gather until fatigue hits and then move onto a battle class and farm that way, then swap back to gathering later, then back to battle. I have literally seen RMT characters do this. Others will farm right through it not caring. Others will bot fish and then bot alch the fish into shards.

    Point in fact, RMT uses every method available to make their money. This hurts legitimate players more than it stops RMT. This hidden fatigue method is like trying to stop a tank with a wet ream of paper. Its just not getting the job done.
    (0)

  7. #17
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Vesper View Post
    • Can you imagine what would happen if crafters just began to auto-fail 80% of their crafts after 120-140 synths?
    I am starting to believe this is actually true for crafters as well as gathers. There are times where I will grind a craft for several hours and then just start failing synths in large quantities for no apparent reason. That is, until I get frustrated and go do something else for a while.

  8. #18
    Player
    Eruantien's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,426
    Character
    Eruantien Draugole
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    Some word from a lodestone ask the devs of how it works and why it is there, would be a start.
    (0)

  9. #19
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    15
    Quote Originally Posted by Wynn View Post
    I am starting to believe this is actually true for crafters as well as gathers. There are times where I will grind a craft for several hours and then just start failing synths in large quantities for no apparent reason. That is, until I get frustrated and go do something else for a while.
    Some of my LS members have had similar issues.
    (0)
    Kolbey Trife - Besaid - Aes Sedai Tower

  10. #20
    Player
    Girlie's Avatar
    Join Date
    Mar 2011
    Posts
    54
    Character
    Girlie Macbeth
    World
    Sargatanas
    Main Class
    Pugilist Lv 39
    Nice thing for Botanists and Miners is that you can continue to gather at half SP if you so desire. Fishers, on the other hand, have to just quit because our constant messages that the fish got away means zero SP. As a rank 26 fisher, I'm rather in awe of those of you who managed to make it to 50 despite this nonsense!
    (0)

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