Quote Originally Posted by Gildrein View Post
Hello fellow adventurers!

To clear up your questions, we have checked with the Dev. team and found out the following.

As a countermeasure against RMT activities, the probability of gaining items through gathering will start to decrease after repeated attempts over a long period of time. After a certain number of attempts, items will no longer be obtainable through gathering.

To explain a little more on what goes on behind the scenes, there is an internal counter which measures how often a player has attempted gathering activities. Players will start with a maximum pool of 2,500, which will decrease by 10 each time a gathering attempt is successful and yields an item. Once this number decreases to 1,000, players will find it harder to obtain items. At 0, items can no longer be obtained through gathering.

Stopping gathering for some time will bump this number back up. The recovery rate is currently set at 100 per hour.

If you have ideas and feedback on this topic, please don't hesitate to let us know.
Hi Gildrein,

Thanks for clarifying this for all of us.

I want to add my thoughts on this issue as well. I agree that there need to be some measures to stop RMT / Botters for Gathering Materials (and I'd say even for regular players, allowing someone to mine or chop or fish all day with no penalties could flood the market with resources too fast), but at the core of the problem is that:

* Square *made* the Miner, Botanist and Fisher as a full-on CLASS.

It's not just a simple activity to do here or there, but you're touting it as a full Class. So with that, Square needs a way to allow players who really want to be full-time, dedicated Miners, Botanists and Fishers to play longer than the current hidden "Gathering Fatigue" hits.

Or find some secondary activity to do (related to their Discipline) while the Gathering Fatigue hits that gains them some SP (Skill Points).

Or some people have suggested that Damaged attempts give more SP than the 50% SP right now to help counteract it (so people can still mine, chop and fish, and they may not get anything after Gathering Fatigue, but they can at least get more SP).

As it stands right now, Disciples of the Land classes are definitely more handicapped than other classes, and take far longer to rank up over the same amount of time.