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  1. #201
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    56
    I don't think anyone is arguing that fatigue should continue to exist as a penalty on SP. What is contended however is the idea of removing the limitations on the acquisition of gathered items. Just because we don't want that limitation removed doesn't mean we don't agree that SP in someways needs to be brought in balance with DoW/M/H. I'm fully in support of the latter but I see the former as pretty disastrous.
    (2)

  2. #202
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    I'm fine with keeping restrictions of some kind on item gains. It's the SP bit that keeps me, and other people I know, from even touching or progressing on Gathering classes. I'm not saying it needs to be handed to anyone or super easy mode either. It just needs to be reasonable.
    (1)

  3. #203
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    The SP rate isn't that bad since the changes made in the recent patch apart from the following rank ranges.

    11-15
    21-25
    31-35
    41-50

    See a pattern there?

    SP is fine when you're doing new leves for a higher grade or you're just starting out on a new grade but once you're settled in to the current grade the SP is terrible until you hit the next set of leves.

    45-50 is only included due to the lack of grade 6.

    So what needs to happen somewhere is SP for the rank ranges I mentioned not fall below what it was at 10, 20, 30, 40 until you are high enough to scan the next grade at 18, 28, 38 and 48. Since grade 6 doesn't exist we'll have to accept 48-50 will see a lower rate of SP under this system.
    (0)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  4. #204
    Player
    Evsij's Avatar
    Join Date
    Apr 2011
    Posts
    7
    Character
    Evsi Nivans
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Man. Even to this day the game is still being dictated by RMT. The way SE is implementing and changing stuff is directly affected by how THEY perceive RMT.

    FFXI suffered a lot from this, but now in here, where the game is being revamped to attract players. You are still letting RMT dictate what you do and how do it?

    Sick.
    (1)

  5. #205
    Player
    Raim's Avatar
    Join Date
    Mar 2011
    Posts
    755
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100
    Honestly, I am starting to believe that market saturation is the lesser of two evils, at least on my server. Do you know how difficult is it for new players when the only people crafting are Rank 50s who have played since beta? How they never create low level gear, and if they do, for an outrageous price. Cotton gear for 50k+. Velveteen for 100-200k each piece of gear?
    (0)

  6. #206
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    That's something SE can solve with quest rewards and NPC shops.

    I actually think gathering gives way too many mats as it is. More limits should be put in place because for botany the only items worth anything are yew and walnut logs. For mining it's just iron, silver, gold and mythril. This is because too many mats are entering the economy. There's more gatherers (supply) than there is demand for our stuff (crafters).

    So I think botany and mining should be capped at a max of 2 items per gather, even 1 for some items. For mining, gold, mythril and gems need to be rarer too.

    The economy needs some big fixes, this would just be one of many things needed.
    (0)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  7. #207
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    56
    I think a contributing factor in the rarity and high price of low/low-mid rank gear on the market is that it takes like what? 8 or 10 hours to go from r20 to 30 as a DoW/M? For goods with such limited windows of use, it just doesn't make sense to cater to that market when you've got 20 slots total that you could stock with more profitable/in-demand items.

    I don't see how saturating the market with low priced materials would turn around that situation.
    (1)

  8. #208
    Player
    Linkurrra's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Linkci Lunarpaw
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    I think the method they applied to FFXI is smarter than this idea. Where they have goblins patrol the area that are equivalent in rank as the grade a DoL is gathering. Occasionally you would get interrupted. By the goblin mob, but it was a quick fight and only occurred once every 30mins.

    This way bots could not react to the battle because they only know how to fish. So botters are dispatched Nd we can go back to our business.
    (4)

  9. #209
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Linkurrra View Post
    I think the method they applied to FFXI is smarter than this idea. Where they have goblins patrol the area that are equivalent in rank as the grade a DoL is gathering. Occasionally you would get interrupted. By the goblin mob, but it was a quick fight and only occurred once every 30mins.

    This way bots could not react to the battle because they only know how to fish. So botters are dispatched Nd we can go back to our business.
    THIS.... is an excellent idea.
    (4)

  10. #210
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    That would be awesome. Not only would it add to the story (the beast tribes still seem fairly intelligent) but it would put a decent dent in RMT activities while not being so detrimental to players.

    Get some Kobold assassins, or just bring back Goblin bounty hunters. If they really want to have fun with it, they could just make specific beast tribe RMT preventers for specific regions.

    Someone should create a topic with that exact subject in mind for the devs to see. Not sure why it didnt carry over from XI, but it would be a great reminder.
    (3)
    Last edited by Teknoman; 04-11-2011 at 09:05 AM.


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

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