Quote Originally Posted by Amineri View Post
Upon further reflection, I think I also experience dissatisfaction and frustration from the intrinsic nature of the failure, when I actually did everything right.

Let me try to create an analogy, that of "battle-fatigue".

Say that, after a certain number of successful kills, battle fatigue sets in. While battle fatigue is in effect, you can fight monsters as usual. However, upon landing the killing blow, instead of a death animation, you receive the message "The enemy has suddenly disappeared." You get no loot, and 1/2 SP for the fight. I can imagine the outcry now.
The difference is, however, that when fighting a monster, typically the main purpose is for sp. Where as gathering is a class where you 'gather' items. Getting loot from a monster is a side-effect to usually the main purpose, sp. I'm sure you can argue the same is so for gathering, however, the gathering class was made for getting items. And although I like equality between different classes, battlecraft will always be in the lead on favoritism, changes, and updates, rather than gathering.

Realistically speaking, how many times could any of us swing an hatchet and get 3 logs at a time? And how many times until we get tired and start doing worse? It seems a little unfair that gathering has two kinds of fatigue, but if you look at it in the standpoints of battlecraft and crafting, it seems a little unfair how many items gathering can get in comparison to crafting or farming. I guess they had to balance it somehow.