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  1. #181
    Player
    Eldaena's Avatar
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    Mar 2011
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    Ivalice
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    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    I believe you can get uncultured pearls from synthesis. I think you should say something like a buffalo horn if you are talking about getting an item from battle that you cannot get by other means.

    My point was though, that if you could gain sp in the amount that you do crafting and battlecraft that a lot of people would start doing it in order to avoid the costs of buying those items from the gatherers we have now. It's not a matter of if they like it or not, (like it is now), it's a matter of: it would save them loads of money and not at the cost of the time the gatherers have put into their classes, (again, like now.) If they suddenly increased the amount of sp you can get from gathering to a drastic amount liken 700 sp per successful hit (basing this off of how much I could get grinding particular items or mobs) don't you think that would be pretty unfair to the people that have gotten their gathering classes up high enough to make a profit in this economy only to be closed in on by all the people that would then swarm to gather?
    (0)

  2. #182
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
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    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Eldaena View Post
    On a side note, I think gathering party sp bonuses would be fun and for gathering leves, each person in the party would have a requirement to fulfill. That way you could leve link and everyone could search for oak logs or something.
    You already can leve link gathering leves. Problem is only the person hitting the node gets the SP so you average the same SP assuming you both do equal work.

    I am strongly against making gathering and crafting classes as easy to rank up as battle classes. The only way I'd accept equality is if you nerfed the SP rate on battle classes and no one wants that. No one wants everyone to be maxing all the gathering and crafting classes either. Craft SP is fine. Gathering SP needs small adjustments (add grade 6 and SP on fatigue fail).

    Most importantly, people need to stop wanting everything handed to them for free. It seems we have a mix of WoW kids who want to max a class within a week and then those of us who played XI back when it was difficult and want goals to aim for that take time. Hopefully rank 50-60 will take as much SP as 1-50 and 60-70 take as much SP as 1-60. 1-50 is way too fast for battle classes.
    (2)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  3. #183
    Player
    Eldaena's Avatar
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    Mar 2011
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    Ivalice
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    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Xenor View Post
    You already can leve link gathering leves. Problem is only the person hitting the node gets the SP so you average the same SP assuming you both do equal work.
    I'm aware of how that works, that's why I said that idea. I feel like it should be like with battlecraft leves if you're in a party and someone kills a mob everyone gets sp. So should it be if someone strikes an item, I think.
    (0)
    Last edited by Eldaena; 04-09-2011 at 05:56 AM.

  4. #184
    Player

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    Mar 2011
    Location
    Gridania
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    451
    Ultimately, I believe that a lot of the issue with gather fatigue stems from the SP issues.

    A lot of these could be resolved (and would make the classes more fun) if there were alternate activities for gatherers that did not generate materials to clog the market. In the end, if gathering is to be a full class, some additional play options beyond the single activity are going to be required.

    Removal of the gather fatigue will definitely have impacts on the economy of some sort. And, ultimately, it is not a true fix to the gathering classes -- only adding richness through diversity is going to improve them.

    So, perhaps rather than focusing upon keeping / removing gather fatigue, we as a community should be proposing new activities for gatherers that would allow them to gain SP, enjoy the game, and yet not add any more confusion or chaos to the economy.

    My $0.02
    (1)

  5. #185
    Player
    Eldaena's Avatar
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    Mar 2011
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    Ivalice
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    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Amineri View Post
    Ultimately, I believe that a lot of the issue with gather fatigue stems from the SP issues.

    A lot of these could be resolved (and would make the classes more fun) if there were alternate activities for gatherers that did not generate materials to clog the market. In the end, if gathering is to be a full class, some additional play options beyond the single activity are going to be required.

    Removal of the gather fatigue will definitely have impacts on the economy of some sort. And, ultimately, it is not a true fix to the gathering classes -- only adding richness through diversity is going to improve them.

    So, perhaps rather than focusing upon keeping / removing gather fatigue, we as a community should be proposing new activities for gatherers that would allow them to gain SP, enjoy the game, and yet not add any more confusion or chaos to the economy.

    My $0.02
    I would like to hope that with the grand companies of Eorzea this may be possible with gathering classes as well as everyone else. But we have yet to hear any of that information.
    (0)

  6. #186
    Player
    Arcell's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
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    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Eldaena View Post
    If they suddenly increased the amount of sp you can get from gathering to a drastic amount liken 700 sp per successful hit (basing this off of how much I could get grinding particular items or mobs) don't you think that would be pretty unfair to the people that have gotten their gathering classes up high enough to make a profit in this economy only to be closed in on by all the people that would then swarm to gather?
    Would you say it's unfair to the people who raised their Sentinel Skill by manually blocking at launch that now everyone who puts a shield on can raise their Sentinel Skill passively?

    The point is, regardless of how "hard" it was for people to do it previously, that shouldn't even be considered when you can easily improve a bad system.

    People would still be lazy and just buy those items from people, or those who have no interest in raising gathering anyway would just buy it from other people. The same goes for items gained through battle, some crafters have no interest in raising a battle class just to farm certain items. Gathering is no different.

    Gathering classes work almost exactly the same way Combat classes do in terms of item gains. You kill/harvest monster/node X and you get an item from the drop table. Combat classes are not restricted in how many items they can get and yet you still see people buying and selling those items.
    (1)

  7. #187
    Player
    Eldaena's Avatar
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    Mar 2011
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    Ivalice
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    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Well the items that many get from combat are not as valuable as what you get from gathering. A lot of it is 'junk' that people npc. Or if they do sell it in the marketplace it's for very little. This is with the exception of supremely rare items like +3 brimstone or again a buffalo horn. Most things that gatherers get from their harvests are very valuable to all different ranks of crafters.

    And yes I do find it rather unfair that previously people had to sacrifice their sp as a gladiator or a mage in order to gain sp on your shield. If I would have had an option to say anything on it then, I would have. Now shield is not worth as much to people. The same would happen with gathering if the sp would be increased. However, I wouldn't be against a happy medium of the sp gain being the same even if you do not get the item. That way gatherers can still gather if they'd like to and only be bound to the regular class fatigue with the sacrifice of still limited item gain.

    Edit: Although, if you were breaking items before your fatigue I don't know if it would be fair to get that entire sp. It's just like crafting that if you fail that synth you only get partial sp gain. Can you damage an item or just not obtain one? Is there any difference?
    (0)
    Last edited by Eldaena; 04-09-2011 at 07:39 AM.

  8. #188
    Player

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    Mar 2011
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    Ul'dah
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    56
    Quote Originally Posted by Arcell View Post
    Would you say it's unfair to the people who raised their Sentinel Skill by manually blocking at launch that now everyone who puts a shield on can raise their Sentinel Skill passively? The point is, regardless of how "hard" it was for people to do it previously, that shouldn't even be considered when you can easily improve a bad system.People would still be lazy and just buy those items from people, or those who have no interest in raising gathering anyway would just buy it from other people. The same goes for items gained through battle, some crafters have no interest in raising a battle class just to farm certain items. Gathering is no different.Gathering classes work almost exactly the same way Combat classes do in terms of item gains. You kill/harvest monster/node X and you get an item from the drop table. Combat classes are not restricted in how many items they can get and yet you still see people buying and selling those items.
    It's entirely an issue of quantity and use. The two are hardly comparabale. In one botany session (about 180m) I can generate ~75 Walnut and Yew logs. That is 300 synths of either r30-40 (Yew) or r40-50 (Walnut) CRP grind mats. Unrestrict everyone's yields and there will be a glut of materials, above and beyond what is in demand. You can't get that sort of yield killing the high rank fungus mobs not even in double or triple the time. Right now in my server Wutai there is a dearth of Yew tier carpenters looking to rank. You can't really sell Yew at this point even pricing it much lower than everyone else.

    The only materials that a botanist can reliably sell are Walnut, Yew (but not anymore), and Flax. If SE completely removes fatigue. The market is done, over with, finished. You guys say that you so badly want DoL to be able to stand alone as their own class. But by making our supply of materials completely unrestricted you're going to pretty much destroy an essential aspect of what makes a class in an MMO autonomous: the ability to make money.

    I'm with Trubble let's instead help by coming up with ideas that give DoL alternative means for advancement that do not directly impact the games economy in such an adverse way.
    (5)

  9. #189
    Player
    Arcell's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
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    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Well you could also make alter the drop rates and quantities of the items to reflect the changes.

    I don't even care that much about the item drops myself, I'm more for fixing the ridiculously nerfed SP in comparison to the other 16 classes. I know some people who either won't do gathering or refuse to take it past a certain point just because it's an unbearable grind right now. Even if it was just better than it is now most people would be happy. The way it is now though is just like pulling teeth.
    (1)

  10. #190
    Player
    desslok's Avatar
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    Mar 2011
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    31
    Character
    Desslok Desslar
    World
    Excalibur
    Main Class
    Arcanist Lv 33
    as a rank 50 dol, i am in full support of gathering fatigue from the item aspect. removing the fatigue system completely will do a whole lot more damage to the in-game economy then good. all se needs to do increase sp gains from fails while fatigued.
    (0)

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