Quote Originally Posted by Arcell View Post
Would you say it's unfair to the people who raised their Sentinel Skill by manually blocking at launch that now everyone who puts a shield on can raise their Sentinel Skill passively? The point is, regardless of how "hard" it was for people to do it previously, that shouldn't even be considered when you can easily improve a bad system.People would still be lazy and just buy those items from people, or those who have no interest in raising gathering anyway would just buy it from other people. The same goes for items gained through battle, some crafters have no interest in raising a battle class just to farm certain items. Gathering is no different.Gathering classes work almost exactly the same way Combat classes do in terms of item gains. You kill/harvest monster/node X and you get an item from the drop table. Combat classes are not restricted in how many items they can get and yet you still see people buying and selling those items.
It's entirely an issue of quantity and use. The two are hardly comparabale. In one botany session (about 180m) I can generate ~75 Walnut and Yew logs. That is 300 synths of either r30-40 (Yew) or r40-50 (Walnut) CRP grind mats. Unrestrict everyone's yields and there will be a glut of materials, above and beyond what is in demand. You can't get that sort of yield killing the high rank fungus mobs not even in double or triple the time. Right now in my server Wutai there is a dearth of Yew tier carpenters looking to rank. You can't really sell Yew at this point even pricing it much lower than everyone else.

The only materials that a botanist can reliably sell are Walnut, Yew (but not anymore), and Flax. If SE completely removes fatigue. The market is done, over with, finished. You guys say that you so badly want DoL to be able to stand alone as their own class. But by making our supply of materials completely unrestricted you're going to pretty much destroy an essential aspect of what makes a class in an MMO autonomous: the ability to make money.

I'm with Trubble let's instead help by coming up with ideas that give DoL alternative means for advancement that do not directly impact the games economy in such an adverse way.