Quote Originally Posted by Eldaena View Post
If they suddenly increased the amount of sp you can get from gathering to a drastic amount liken 700 sp per successful hit (basing this off of how much I could get grinding particular items or mobs) don't you think that would be pretty unfair to the people that have gotten their gathering classes up high enough to make a profit in this economy only to be closed in on by all the people that would then swarm to gather?
Would you say it's unfair to the people who raised their Sentinel Skill by manually blocking at launch that now everyone who puts a shield on can raise their Sentinel Skill passively?

The point is, regardless of how "hard" it was for people to do it previously, that shouldn't even be considered when you can easily improve a bad system.

People would still be lazy and just buy those items from people, or those who have no interest in raising gathering anyway would just buy it from other people. The same goes for items gained through battle, some crafters have no interest in raising a battle class just to farm certain items. Gathering is no different.

Gathering classes work almost exactly the same way Combat classes do in terms of item gains. You kill/harvest monster/node X and you get an item from the drop table. Combat classes are not restricted in how many items they can get and yet you still see people buying and selling those items.