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  1. #1
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Eldaena View Post
    If they suddenly increased the amount of sp you can get from gathering to a drastic amount liken 700 sp per successful hit (basing this off of how much I could get grinding particular items or mobs) don't you think that would be pretty unfair to the people that have gotten their gathering classes up high enough to make a profit in this economy only to be closed in on by all the people that would then swarm to gather?
    Would you say it's unfair to the people who raised their Sentinel Skill by manually blocking at launch that now everyone who puts a shield on can raise their Sentinel Skill passively?

    The point is, regardless of how "hard" it was for people to do it previously, that shouldn't even be considered when you can easily improve a bad system.

    People would still be lazy and just buy those items from people, or those who have no interest in raising gathering anyway would just buy it from other people. The same goes for items gained through battle, some crafters have no interest in raising a battle class just to farm certain items. Gathering is no different.

    Gathering classes work almost exactly the same way Combat classes do in terms of item gains. You kill/harvest monster/node X and you get an item from the drop table. Combat classes are not restricted in how many items they can get and yet you still see people buying and selling those items.
    (1)

  2. #2
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Well the items that many get from combat are not as valuable as what you get from gathering. A lot of it is 'junk' that people npc. Or if they do sell it in the marketplace it's for very little. This is with the exception of supremely rare items like +3 brimstone or again a buffalo horn. Most things that gatherers get from their harvests are very valuable to all different ranks of crafters.

    And yes I do find it rather unfair that previously people had to sacrifice their sp as a gladiator or a mage in order to gain sp on your shield. If I would have had an option to say anything on it then, I would have. Now shield is not worth as much to people. The same would happen with gathering if the sp would be increased. However, I wouldn't be against a happy medium of the sp gain being the same even if you do not get the item. That way gatherers can still gather if they'd like to and only be bound to the regular class fatigue with the sacrifice of still limited item gain.

    Edit: Although, if you were breaking items before your fatigue I don't know if it would be fair to get that entire sp. It's just like crafting that if you fail that synth you only get partial sp gain. Can you damage an item or just not obtain one? Is there any difference?
    (0)
    Last edited by Eldaena; 04-09-2011 at 07:39 AM.