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  1. #1
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Gospel View Post
    Don't wanna sound like a jerk... but are you guys ready for the next tier COBLYN! that drops GOLD ORE!? ...Just saying, only reason why gold has value is because there isn't an enemy that drops the said item... Once it comes out though, gold will eventually drop by boat load and in my opinion would only hurt miner.

    Anyways, putting a limit on the amount you can gather is honestly quite fine by me. We should still be able to get full SP for damaging the item on a successful gather though. I'm actually more ready to say how about they start making it so mobs don't drop the materials that give gatherers a purpose in this game... You know, after they fix the little double fatigue issue and all.
    Just because a mob drops a gathering item doesn't mean it has to be a common drop. Quartz Doblyns have always dropped mythril ore and the reason the market for mythril never collapsed like silver is because mythril is an incredibly rare drop from these mobs. I'm fine with that. Making ores drop like candy however is bad. But since doblyns were nerfed the silver market has recovered. People don't seem to rank up on them much any more. There's mobs that drop walnut logs too, but no one farms them that way because it's just not worth it.

    SE should nerf the loot pools of mobs that drop gathered mats and make them as rare as mythril from a Quartz Doblyn. They also need to take +3 nuggets away from diremites and +3 plates/chains and whatever else away from mobs too. It shouldn't be easier to get a +3 crafted item from a mob than a crafter.


    PS. I didn't even know Wyrm Obsidian existed Peregrine. Did they take it out the game like Darksteel ore and Ebony logs? All this good stuff will be grade 6 and it will separate the good crafters from the bad. Hopefully gold nuggets require more than just gold sand and gold ore to make to keep GLD balanced. Gold sand is too easy to get.
    (1)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  2. #2
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    I'm not sure how relevant this is but if gatherers suffer normal fatigue effects like other classes, then I'm not sure how to feel about how they gain reduced sp for not obtaining an item due to 'the gathering of items' fatigue. Crafters are limited to crafting only the amount of materials they can get ahold of (and leves.) Gatherers are limited to gaining only a certain amount of items due to 'the gathering of items' fatigue (and are too limited to leves.) However, gatherers can technically keep gathering at a halved sp rate with no item gain until the class fatigue finally catches up with them. There isn't anything like that for crafting. I can't try to cook nothing and gain a little sp at the cost of the durability of my gear. However, it does seem a bit unfair that crafters can sometimes get higher tiered items to gain sp off of where as gatherers do not have tier 6 nodes to really gather from. I'm not sure if it evens out or not but if you look at it that way, Gatherers have something that no other class has which is gaining sp for only an action and not at the sacrifice of using any materials.

    (I am not using any battle classes in this example because I feel they are focused on more than crafting and gathering combined and have a separate category within themselves.)
    (1)