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  1. #171
    Player
    Gospel's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    208
    Character
    Gospel Gestalt
    World
    Balmung
    Main Class
    Alchemist Lv 80
    Don't wanna sound like a jerk... but are you guys ready for the next tier COBLYN! that drops GOLD ORE!? ...Just saying, only reason why gold has value is because there isn't an enemy that drops the said item... Once it comes out though, gold will eventually drop by boat load and in my opinion would only hurt miner.

    Anyways, putting a limit on the amount you can gather is honestly quite fine by me. We should still be able to get full SP for damaging the item on a successful gather though. I'm actually more ready to say how about they start making it so mobs don't drop the materials that give gatherers a purpose in this game... You know, after they fix the little double fatigue issue and all.
    (2)

  2. #172
    Player
    Synthesis's Avatar
    Join Date
    Mar 2011
    Posts
    642
    Character
    Green Green
    World
    Ragnarok
    Main Class
    Archer Lv 20
    Honestly. If this is implented, we can look at more adds of another kind of fatigues. I play because I love gathering, when I bring mat to ppl and they re like wow thanks a lot. Now I will come empty-handed because limit wont allow me to gather all what we need. Idea of small social ls with 10 members ? This is not supporting it.

    I say no to "Gathering Fatigue", why should I get limited due RMT ? I think gathering is ok. Despite the fact I am getting 120 SP a chop, this together with normal SP fatigue will ruin rank up progress drastically.
    (1)

  3. #173
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Gathering fatigue is already in the game >.>

    They just need to take the fatigue out. RMT will do what RMT does. Gatherers don't need to be treated like dirt with awful SP rates and two types of fatigue.
    (4)

  4. #174
    Player
    Synthesis's Avatar
    Join Date
    Mar 2011
    Posts
    642
    Character
    Green Green
    World
    Ragnarok
    Main Class
    Archer Lv 20
    Pardon my previous posts. I thought this will be added in update. If this system is already in the game then it works fine and I dont mind. I didnt meet this. Maybe I got it wrong, correct me.
    (0)

  5. #175
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Gospel View Post
    Don't wanna sound like a jerk... but are you guys ready for the next tier COBLYN! that drops GOLD ORE!? ...Just saying, only reason why gold has value is because there isn't an enemy that drops the said item... Once it comes out though, gold will eventually drop by boat load and in my opinion would only hurt miner.

    Anyways, putting a limit on the amount you can gather is honestly quite fine by me. We should still be able to get full SP for damaging the item on a successful gather though. I'm actually more ready to say how about they start making it so mobs don't drop the materials that give gatherers a purpose in this game... You know, after they fix the little double fatigue issue and all.
    Just because a mob drops a gathering item doesn't mean it has to be a common drop. Quartz Doblyns have always dropped mythril ore and the reason the market for mythril never collapsed like silver is because mythril is an incredibly rare drop from these mobs. I'm fine with that. Making ores drop like candy however is bad. But since doblyns were nerfed the silver market has recovered. People don't seem to rank up on them much any more. There's mobs that drop walnut logs too, but no one farms them that way because it's just not worth it.

    SE should nerf the loot pools of mobs that drop gathered mats and make them as rare as mythril from a Quartz Doblyn. They also need to take +3 nuggets away from diremites and +3 plates/chains and whatever else away from mobs too. It shouldn't be easier to get a +3 crafted item from a mob than a crafter.


    PS. I didn't even know Wyrm Obsidian existed Peregrine. Did they take it out the game like Darksteel ore and Ebony logs? All this good stuff will be grade 6 and it will separate the good crafters from the bad. Hopefully gold nuggets require more than just gold sand and gold ore to make to keep GLD balanced. Gold sand is too easy to get.
    (1)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  6. #176
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    I'm not sure how relevant this is but if gatherers suffer normal fatigue effects like other classes, then I'm not sure how to feel about how they gain reduced sp for not obtaining an item due to 'the gathering of items' fatigue. Crafters are limited to crafting only the amount of materials they can get ahold of (and leves.) Gatherers are limited to gaining only a certain amount of items due to 'the gathering of items' fatigue (and are too limited to leves.) However, gatherers can technically keep gathering at a halved sp rate with no item gain until the class fatigue finally catches up with them. There isn't anything like that for crafting. I can't try to cook nothing and gain a little sp at the cost of the durability of my gear. However, it does seem a bit unfair that crafters can sometimes get higher tiered items to gain sp off of where as gatherers do not have tier 6 nodes to really gather from. I'm not sure if it evens out or not but if you look at it that way, Gatherers have something that no other class has which is gaining sp for only an action and not at the sacrifice of using any materials.

    (I am not using any battle classes in this example because I feel they are focused on more than crafting and gathering combined and have a separate category within themselves.)
    (1)

  7. #177
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    But Battle classes should be taken into account. They (along with Crafters) get insane amounts of SP in comparison to Gatherers. Outside of leves the gathering SP is outright awful and then adding two kinds of fatigue, forget it.

    Gatherers should be able to gain comparable levels of SP from their actions in comparison to both battle and crafting classes. Crafters get their own set of leves but Gatherers have to give up Battlecraft leves if they'd rather gather.
    (1)

  8. #178
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Crafters again only have those leves or they have to obtain other items in order to rank up their classes. Like battlecraft classes, gathering classes only need to perform actions. They don't actually have to make anything or have anything at all but a tool. In that regard it makes sense that you have to choose between the two in order to gain sp on either of those classes.

    Edit: If gathering classes were extremely easy to level up and got the similar amount of sp say a crafter does from some of the things they grind on, no one would even need to go and buy things from the market. They would just go out and get it themselves in the amount that they desire.

    And there are only 3 gathering classes. If they were as easy to master as a single battlecraft or crafting class in regards to sp gain then no one would even need to go buy anything from the market. Do you understand what I mean? A crafter gets that sp because they take items and convert it. Items they had to obtain at the sacrifice of obtaining them. With a gathering class they go to a node and harvest. No other prep needed other than maybe food or gear, but that's the same for all classes.

    As for battlecraft it's more involved and much more different than gathering. And even if you would consider battlecraft just as hard as gathering, battlecraft would win out because although I like equality among the classes, battle is what people want and so it is shown favoritism. If people don't enjoy the battle system, do you think they will stay for the crafting and gathering?
    (0)
    Last edited by Eldaena; 04-09-2011 at 05:24 AM.

  9. #179
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    On a side note, I think gathering party sp bonuses would be fun and for gathering leves, each person in the party would have a requirement to fulfill. That way you could leve link and everyone could search for oak logs or something.
    (0)

  10. #180
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    But as it stands now there's still a market for things one gathers through killing. That point doesn't quite work. If you want something that you can only get via killing (let's say an Uncultured Pearl) you can just go out and farm it. Yet there are still people (and always will be) who either don't want to or haven't leveled a battle class and still want to craft that item.

    Not many people really even like gathering as a class so it's not like everyone would magically have an R50 gathering class (or all of them for that matter). Gathering is an incredibly awful grind compared to any other class in the game, there needs to be some semblance of equality.

    If you go out gathering for just 1 item it can be just as hard to get it as farming an item from a monster. Nodes have diverse drop tables and it can be hard to get the one specific item you're looking for, let alone enough of it to craft on. It already almost works just like monster drops, they just need to mess with some of the drop rates and things would be fine. It's not like other games where Node X only gives you one, maybe two different items.
    (1)

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