Results 1 to 10 of 284

Dev. Posts

Hybrid View

  1. #1
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    lol... just... lol... I guess I started out as R24 miner. Every did right?

    Well whatever to the 2 or 3 people that think SE bends to their will. I posted reason why this Anti-RMT action does not prevent RMT action. there it is. there will be tons of cheap ore on the market with or without it. I wont buy it, because I would be mining it.

    Quote Originally Posted by Gildrein View Post
    Hello fellow adventurers!

    To clear up your questions, we have checked with the Dev. team and found out the following.

    As a countermeasure against RMT activities, the probability of gaining items through gathering will start to decrease after repeated attempts over a long period of time. After a certain number of attempts, items will no longer be obtainable through gathering.

    To explain a little more on what goes on behind the scenes, there is an internal counter which measures how often a player has attempted gathering activities. Players will start with a maximum pool of 2,500, which will decrease by 10 each time a gathering attempt is successful and yields an item. Once this number decreases to 1,000, players will find it harder to obtain items. At 0, items can no longer be obtained through gathering.

    Stopping gathering for some time will bump this number back up. The recovery rate is currently set at 100 per hour.

    If you have ideas and feedback on this topic, please don't hesitate to let us know.
    Did you even read this? where does it mention 'Economy'. this is an attack on RMT, an attack that effects normal players. #&@# the economy, it doesn't even exist anyways.
    (0)
    Last edited by Reika; 04-08-2011 at 02:36 PM.