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  1. #111
    Player
    Synthesis's Avatar
    Join Date
    Mar 2011
    Posts
    642
    Character
    Green Green
    World
    Ragnarok
    Main Class
    Archer Lv 20
    This will penalize normal players. RMT will log chop mine automatic, they dont care about the time. But we players do and I dont want to be limited even further and further in this game. I like gathering and if I find good spot I can stay and log until I am fatigued. Sorry, another thing that is out of mind in case game is going to be pay to limit. :/

    If you want to stop RMT remove leve quests = 15 RMT member party Adsaf sdf with quite normal names as well re doing these to gain gil.

    Oh, well SE could also put a "Loot fatigue" on loot from common enemies, so after a while of farm we will not get items anymore. And that could work with gametime as well. If you play too much you could be restricted from access to the game. Alright, this would slower rmt a bit. I hope they will implent all of these features to fatigue RMT and players. :-)
    (0)
    Last edited by Synthesis; 04-08-2011 at 04:57 AM. Reason: few more phrases

  2. #112
    Player
    Veasna's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Character
    Veasna Akash
    World
    Balmung
    Main Class
    Thaumaturge Lv 32
    Remove all forms of fatigue. Counter RMT by tracking them down and banning them. Also keep database of gilflow and ban people buying gil aswell. (ofcourse give them option to explain themselves if they got the gil by other means than buying it online.., this is what not happened in FF11)
    (0)

  3. #113
    Player
    Synthesis's Avatar
    Join Date
    Mar 2011
    Posts
    642
    Character
    Green Green
    World
    Ragnarok
    Main Class
    Archer Lv 20
    Quote Originally Posted by Gildrein View Post
    Players will start with a maximum pool of 2,500, which will decrease by 10 each time a gathering attempt is successful and yields an item. Once this number decreases to 1,000, players will find it harder to obtain items. At 0, items can no longer be obtained through gathering.
    That is 150 chops for me, then I will have a hard time to find items. Why should I bother even go below 1k when I miss log spot. RMT will still try (automation), they dont care and this will not stop them.
    You give player 150 chops and then he will be fatigued with this "cant obtain item" limit ? This is not good for gathering at all. I often gig up 50 of silver ore + 60 items of lower quality, 50 logs and 50 items of lower quality. Thats over 150 limit. Well I endured fatigue, alright why not. But another limit ? I think games what are pay to play should not limit players so much. Why should I be limited with "you damaged item" when my stats are good enough to bring it up.

    Is this me alone ? Why ppl are like "cool ! we need this." Lol. Everyone who shouts this is not gathering.
    (1)
    Last edited by Synthesis; 04-08-2011 at 05:11 AM. Reason: 600* = 60 lol

  4. #114
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    Remove the sp loss for a fatigued success. That is the only change that needs done.
    Bada bing bada boom, next issue!
    (1)

  5. #115
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Removing all types of fatigue is honestly what needs to be done. They server little purpose at this point in the game.

    SP fatigue was originally put in to keep people from hitting 50 too quickly at launch, so they could put out more content before that happened. That did not work and at this point there's no reason for it to still be around. People who level quickly will do so regardless, it's not helping anything.

    Gathering fatigue is even worse. At this point in the game Gatherers are being treated like dirt. Awful SP rates outside of leves (also no party bonus, leve link or Guardian's Aspect), gathering fatigue limits the usefulness of the class as a whole, the only changes that have been made have been to the speed of gathering.

    RMT isn't using gathering as a means of generating income because it's inferior to combat tenfold in terms of both gil generation and item acquisition. Also it seems to me that the GMs are doing a good job of getting rid of the bots/RMT so far. There aren't any shouting in towns that I ever see, I rarely see the bot groups and if I do I usually only see them once before they're taken care of.

    Hell in Aion the GMs couldn't even be bothered to walk through the main cities to ban the RMT bots just sitting in plain sight spamming public chat.
    (1)

  6. #116
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    If RMT had my account and there were no gathering fatigue, their ass would be out mining all damn day. End of story. They would not be rerolling level 10's for wind shards.
    (0)

  7. #117
    Player
    Ayerc's Avatar
    Join Date
    Mar 2011
    Location
    Las Vegas
    Posts
    155
    Character
    Ayerc Atreides
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Gildrein View Post
    As a countermeasure against RMT activities, the probability of gaining items through gathering will start to decrease after repeated attempts over a long period of time. After a certain number of attempts, items will no longer be obtainable through gathering.

    If you have ideas and feedback on this topic, please don't hesitate to let us know.
    I think the team needs to realize the effect their supposed RMT countermeasures have on the enjoyment of legitimate players. I do believe that the community is more negatively affected by the countermeasures than RMT are.

    For example, in this case, there's nothing stopping the RMT from having multiple characters on one account so when one hits this "fatigue" they simply log onto another and continue. At the same time, a legitimate player trying to earn gil or materials through proper means is penalized and their efforts are slowed.

    RMT are always going to be a part of games in this genre. Nothing will stop that, but their efforts are better hindered by active means, not passive. I.E. having a Special Task Force member logging onto servers and actively seeking players engaging in RMT strategies. Using this as a basis for futher investigation into the accounts in question would be much more effective while having a minimal impact on legitimate players. As many players can attest, it's not difficult to spot bots.

    Understand you'll never create a RMT-proof MMO, and an active approach is the most effective.
    (2)


    Dear S-E,
    Your s#!% has improved, but it's not quite there yet...you might want to see to that.
    Thanks.

  8. #118
    Player
    BadOmen's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    248
    Character
    Beberry Berry
    World
    Midgardsormr
    Main Class
    Gladiator Lv 77
    Want sabotage the RMT, sabotage their tools, the bots, not something that affect legitim gamers
    (0)

  9. #119
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    296
    Quote Originally Posted by Reika View Post
    If the task groups did proper investigating into RMT activities, i doubt they would have wrecked it too badly.
    The task force was created as a result of the damage done to the FFXI economy by RMT groups. The task force actually made a huge difference once it came in.
    (1)

  10. #120
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    They havent gotten rid of the taru army on my server >.> maybe they dont come to Karnak. lol.

    I like the thought of sabotaging their tools. Make it so when when the special tasks groups find them, they curse their account with bad tools that break items on each hit every time every day.
    (0)

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