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  1. #1
    Player
    BadOmen's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    248
    Character
    Beberry Berry
    World
    Midgardsormr
    Main Class
    Gladiator Lv 77
    Gathering and crafts are now actual jobs in this unlike at FFXI, why not focus on make them more challenging and fun instead setin penalties to it, changing them in a way it needs more interaction of user than it is now or even make them not so repetitive in tasks, so RMTs be unable to use bots, i think that would helps more and even make game more fun.

    Maybe the issue relly in crafts and gathering beign repetitive so RMT can actually use bots and go lazzy.I think the answer relly on make gathering and crafts actions with more variables in midle actions (Note: don't mean make them hard or easier, but make harder the implementation of bots,) like in the case of crafts seting somesort of images a bot be unable to interpretate with the points of make some kind of shape for crafting, wathever, idk.
    (1)

  2. #2
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by BadOmen View Post
    Gathering and crafts are now actual jobs in this unlike at FFXI, why not focus on make them more challenging and fun instead setin penalties to it, changing them in a way it needs more interaction of user than it is now or even make them not so repetitive in tasks, so RMTs be unable to use bots, i think that would helps more and even make game more fun.

    Maybe the issue relly in crafts and gathering beign repetitive so RMT can actually use bots and go lazzy.I think the answer relly on make gathering and crafts actions with more variables in midle actions (Note: don't mean make them hard or easier, but make harder the implementation of bots,) like in the case of crafts seting somesort of images a bot be unable to interpretate with the points of make some kind of shape for crafting, wathever, idk.
    Oh I mentioned somewhere in a different thread that they should make use of that crafting timer implement indicators on there bar when it will be best to perform a synth action, and increase the outcome of that synth, while making it so spamming it right when the action becomes available will have reduced outcome. that will make it harder for craft botters.
    (1)