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  1. #91
    Player
    Xenor's Avatar
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    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Eekiki View Post
    Gathering is not where RMTs are earning their gil.
    You might want to ask yourself why. Clearly this anti-RMT measure is doing its job.

    If they got rid of gathering fatigue they would have to significantly reduce the amount of items obtained per gather. So how would you feel getting one log per gather, or one iron ore per gather maximum? How would you feel having to mine or log for eight hours to get what currently takes three?

    You simply can't have it both ways. No matter which method SE uses, there HAS to be a limit on the amount of items a single gatherer can bring into the economy each day.

    SP on the other hand, that's an entirely different thing but I've already made my points on that. Get rid of half SP on fails, make it full SP and there's the problem with gathering fatigue solved. A quick two minute fix that makes a huge difference.
    (2)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  2. #92
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Xenor View Post
    You might want to ask yourself why. Clearly this anti-RMT measure is doing its job.

    If they got rid of gathering fatigue they would have to significantly reduce the amount of items obtained per gather. So how would you feel getting one log per gather, or one iron ore per gather maximum? How would you feel having to mine or log for eight hours to get what currently takes three?

    You simply can't have it both ways. No matter which method SE uses, there HAS to be a limit on the amount of items a single gatherer can bring into the economy each day.

    SP on the other hand, that's an entirely different thing but I've already made my points on that. Get rid of half SP on fails, make it full SP and there's the problem with gathering fatigue solved. A quick two minute fix that makes a huge difference.
    have you seen how many shards are for sell in the wards? Do you think they should limit how much you can craft in a day before all your synthesis actions are all massive explosions, causing you to be inable to create anything? because there are RMT taking advantage of the fact the easiest crafting job to make money with has no such limitation.
    (1)

  3. #93
    Player
    Raagnar's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    224
    Character
    Roric Sinwolf
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    This helps nothing in regards to RMT. RMT are still going to gather regardless, hit fatigue on one? bring out the next character, its pointless to try to stop them through gathering.

    These wouldn't even be needed if the task force did their job. Since launch i have personally reported about a hundred names of RMT on Lindblum and the only ones that never came back was the group glitching their way through walls and mountains. So i ask SE, whats the point of having that taskforce box on your support site if you don't take action against OBVIOUS RMT?

    As to what players said about flooding markets with items.. it's no different then getting drops off mobs that can flood markets. And they could easily make more DoL quests where you gather items for a cause and you dont get to keep them, you'd get your sp anyway.
    (4)
    Last edited by Raagnar; 04-08-2011 at 01:05 AM.

  4. #94
    Player

    Join Date
    Mar 2011
    Posts
    37
    As Xenor stated, remove the SP penalty, and leave the fail to acquire resources.

    Without a limit to the influx of gathering goods, there would be a flouding/overflow that would crash the econmy value of any harvestable item.

    I don't even play anymore because the game is mind numbing, but my primary goal was 50/50/50 DoL and Fatigue is one of the reasons I don't come back.
    (2)

  5. #95
    Player
    Adol's Avatar
    Join Date
    Mar 2011
    Location
    The bedroom
    Posts
    451
    Character
    Matiallais Archdalaix
    World
    Cerberus
    Main Class
    Gladiator Lv 81
    Quote Originally Posted by Raagnar View Post
    And they could easily make more DoL quests where you gather items for a cause and you dont get to keep them, you'd get your sp anyway.
    Being able to carry more levequests for a particular DoL would be REALLY nice! This could partially solve the problem with the reduction of sp/ xp somewhat.
    (1)

  6. #96
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Reika View Post
    have you seen how many shards are for sell in the wards? Do you think they should limit how much you can craft in a day before all your synthesis actions are all massive explosions, causing you to be inable to create anything? because there are RMT taking advantage of the fact the easiest crafting job to make money with has no such limitation.
    Crafting is different because it doesn't bring new resources into the game (apart from gil from NPCing items), you're simply using materials that already exist.

    No sane gatherer wants there to be a situation where a player can bring unlimited mats into the game because the prices of everything you gather would hit rock bottom within days. They would be worth barely more than the price you get from an NPC. Look what happened to zinc, silver and obsidian ores during the period when everyone was soloing doblyns to rank up. Those ores because almost worthless.

    As a crafter you may feel happy paying 500 gil per ore, but then why bother playing gathering classes at all? Only the rank 50s would benefit, because they won't need to gather again until new mats are added and then they can charge you 100k per darksteel ore while your MIN is sat at 1 because you had no motivation to rank it up due to everything being worthless.
    (1)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  7. #97
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Purplenv View Post
    As Xenor stated, remove the SP penalty, and leave the fail to acquire resources.

    Without a limit to the influx of gathering goods, there would be a flouding/overflow that would crash the econmy value of any harvestable item.

    I don't even play anymore because the game is mind numbing, but my primary goal was 50/50/50 DoL and Fatigue is one of the reasons I don't come back.
    No no no, they need to just remove the fail to acquire material crap. Like Raagnar said, This doesn't stop RMT AT ALL. they have like 12 characters mining at once. and the special tasks force are either slow or completely unresponsive when you report them. I reported a few myself, after 10 days they are still in limsa making shards with the same r1 gear they started with. I even have pictures, but cant upload them for reports.

    This just hurts the legit player, does nothing to the RMT. I bet they dont even care that it is in place and are just laughing at SE for trying to stop them, only hurting the players that use the stuff they gather for their crafts.
    (3)

  8. #98
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Quote Originally Posted by Sephr View Post
    Seriously, I think RMT did something awful to Tanaka to build a whole game around deterring them (and also slamming so many areas of profit generation on FFXI)
    Answer: They wrecked FFXI on his watch. :P
    (0)

  9. #99
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    If the task groups did proper investigating into RMT activities, i doubt they would have wrecked it too badly.
    (0)

  10. #100
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Xenor View Post
    Crafting is different because it doesn't bring new resources into the game (apart from gil from NPCing items), you're simply using materials that already exist.

    No sane gatherer wants there to be a situation where a player can bring unlimited mats into the game because the prices of everything you gather would hit rock bottom within days. They would be worth barely more than the price you get from an NPC. Look what happened to zinc, silver and obsidian ores during the period when everyone was soloing doblyns to rank up. Those ores because almost worthless.

    As a crafter you may feel happy paying 500 gil per ore, but then why bother playing gathering classes at all? Only the rank 50s would benefit, because they won't need to gather again until new mats are added and then they can charge you 100k per darksteel ore while your MIN is sat at 1 because you had no motivation to rank it up due to everything being worthless.
    Not everyone sells their materials. Like I said, I'm one of the people that uses the stuff. If I want to go out and gather 4 stacks of Iron ore for my projects, I should be able to. Not be restricted and treated like some RMT. And they didnt even say the reason for doing this was to stablize the economy, they specifically said this is an anti-RMT action. and as said, you will see tons of gathered mats in the wards anyways, because RMT's gather in packs. they will come back with 30 stacks of material, while I can barely gather over one. fair? no.

    Special tasks group should be the only anti-RMT system in place. and they should do their jobs faster on that note..
    (1)
    Last edited by Reika; 04-08-2011 at 01:43 AM.

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