Here's the reality. Ever since the involuntary shutdown and subsequent reup of the servers, there has been a marked increase in RMT activity on Besaid. A lot of bot-followers and hordes appearing all over the place.
Gathering is not where RMTs are earning their gil. They're earning it through battlecraft leves. Get rid of all these penalties, and make the levequests reward players with guild marks and the occasional item instead of mountains of gil.
Really? I haven't noticed them at all, though I've been primarily hanging around inside of cities or at Broken Water/Halatali.
An example: There was a party of 10 RMT botters in Horizon the other day. All with identical names. So that's 10 accounts for the same person. So yes, the system hurts us more than it does them. What we need is a more active system of hunting the RMT like the Anti-RMT task force in FFXI. That is the only truly effective means of minimizing the impact of RMT.
They don't appear as often at rank 30+ camps, because I imagine they tend to re-roll their combat characters by that point, so they can continue to farm random junk for NPC gil.
Im not an RMT. I mine iron ore/sand and limonite for my blacksmithing and armoring. I shouldnt have to suffer because of the threat' or RMT gathering ><. Just get rid of their accounts as you see them, EASY FIX.
And RMT's are actually earning most of their money through alchemy. You know how many alchemy bots I have spotted in limsa of karnak? i reported to the special tasks group, but they are still there ><. Who else has retainers full of 999 stacked shards? RMT BOTS!
Please SE, remove the sub-fatigue for gathering.
Last edited by Reika; 04-08-2011 at 12:09 AM.
S-E put the cart before the horse on this one. In FFXI, people bought gil because it was difficult/time-consuming to obtain and you pretty much couldn't progress without certain items or spells. This game doesn't have that problem because gil has very little value at this point and most of your abilities are learned by leveling up.
Someone else in another topic a while a go pointed out that it seemed as if most of the elements in the game were created to deter RMT. The Market Wards, fatigue, NMs dropping crafting materials instead of items etc. As many of you have already pointed out, most of these come at the cost of penalizing legitimate players. The reason why FFXI (and other games) have RMT is because they are popular. S-E should have focused on designing systems that were easy and fun to play with to draw players in, then dealt with RMT if and when they became an issue. Instead we got systems designed with RMT in mind at the expense of usability.
Please remove the RMT countermeasures for now. If RMT ever become a problem in this game (which is unlikely for a number of reasons) then I would understand putting some roadblocks in. If the GMs are doing their jobs, and SE does a good job of shutting down the websites that power them, RMT will never touch the game.
"Fairy tales do not tell children the dragons exist. Children already know that dragons exist. Fairy tales tell children the dragons can be killed." (G. K. Chesterton)
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