Quote Originally Posted by Adol View Post
I agree on the most part however the fishing mini-game is really too easy for people to bot as it involves no moving around unlike mining or botany. A person could literally start up the program, and leave it to fish 24/7, so really this sort of fatigue is needed to stop absolute destruction of the game's economy (lots and lots of fish ).

If fishing followed the same route as mining and botany, having to change node after it has depleted after a set number of gathering attempts, then RMT/ botters would have more problems with trying to be lazy.
But there's still a mini-game with response from the game you have to read and respond to otherwise you'll get nowhere. I found fishing to be the most unforgiving in this respect. If you don't know exactly what the text clues mean you'll usually get nothing, at least in my experience. I'll agree though that the nodes should run out.

Also I agree with origamikitsune, the SP gains for gatherers needs to be increased to a comparable level with crafters and adventurers. Right now, the only way to get really decent SP gathering is to do leves. An adventurer can go out and kill all day long and will continue to make progress until they hit red fatigue (which I've never seen personally). Limiting a gatherer this much is way too harsh.