The main problem here is that gathering is no longer an activity, but a class of its own - which means it's not about the items as much as the SP to some people. Those affected of the latter group will be much more vocal, as the progress of their job is now impossible. Compared to other CLASSES, this is by no means fair - but compared to other ACTIVITIES, RMT countermeasures do need to exist. This is the balance issue that you're faced with as a result, Devs, as difficult as this one may be.