My question is, after you start breaking things on the first strike constantly, how long do you have to wait until you can gather normally again? and, Is this the same for fishing?
My question is, after you start breaking things on the first strike constantly, how long do you have to wait until you can gather normally again? and, Is this the same for fishing?
Player
I think its about the same time for all, im pretty sure its the same system so can't see them changing it for different classes
Hello fellow adventurers!
To clear up your questions, we have checked with the Dev. team and found out the following.
As a countermeasure against RMT activities, the probability of gaining items through gathering will start to decrease after repeated attempts over a long period of time. After a certain number of attempts, items will no longer be obtainable through gathering.
To explain a little more on what goes on behind the scenes, there is an internal counter which measures how often a player has attempted gathering activities. Players will start with a maximum pool of 2,500, which will decrease by 10 each time a gathering attempt is successful and yields an item. Once this number decreases to 1,000, players will find it harder to obtain items. At 0, items can no longer be obtained through gathering.
Stopping gathering for some time will bump this number back up. The recovery rate is currently set at 100 per hour.
If you have ideas and feedback on this topic, please don't hesitate to let us know.
Gildrein - Community Team
It's not like this game is the primary target of RMT the way it is, so you'd do well to give us a bit more leeway with it.
RMT in FFXIV? Really? Effort in futility. This game it's easy to make gil please stop penalizing legitimate players.
It may be penalizing legitimate players but you do understand that RMT would jump on Gathering and seeing how easy is to make bots for it. You would have 100+ RMT walking around when the game goes P2P. Gil may be easy to get but maybe they be fixing this later still who ever buy gil now from FFXIV are really dumb and lazy players.
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Gildrein - thanks for the response, it answers a number of questions about gathering fatigue.
I know its off topic but seriously, what is the point in putting additional "zero" (or even few) after every number? Why max is 2500, decreasing by 10, reaching 1000 and finally 0? Max 250 decreasing by 1, reaching 100 and 0 is exactly the same thing, isnt it? Same thing with TP in FFXIV - why is it 3000 max with actions cost 2000, 1000, 500, and 250 instead of 300, 200, 100, 50 and 25? Why Guardian Aspect is 200 max and decreasing/increasing by 10 instead of 20/1? What is that additional zero for? Is there too much space on the screen or what?Players will start with a maximum pool of 2,500, which will decrease by 10 each time a gathering attempt is successful and yields an item. Once this number decreases to 1,000, players will find it harder to obtain items. At 0, items can no longer be obtained through gathering.
BTW: someone obviously forgot bout anima, should be 1000 max and decreasing by 60/40/30/20/10. Oh, and faction points still need zero at the end too.
The main problem here is that gathering is no longer an activity, but a class of its own - which means it's not about the items as much as the SP to some people. Those affected of the latter group will be much more vocal, as the progress of their job is now impossible. Compared to other CLASSES, this is by no means fair - but compared to other ACTIVITIES, RMT countermeasures do need to exist. This is the balance issue that you're faced with as a result, Devs, as difficult as this one may be.
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Doesnt really matter how hard it is to make gil. Legitimate players should never be penalized with anti-RMT actions. There is only one good way to deal with RMTs - ban. Making their life harder, makes it harder for all of us.
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