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  1. #271
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    56
    Quote Originally Posted by Black_Rose View Post
    Does the gathering fatigue connect all 3 DoL's?
    today after my fishing tour i wanted to do some Botany, but it sucked bad, while logging i had like 1 chance to hit the right spot, anything over that was an instant fail.
    and sometimes while hitting the right spot on first try it was a fail anyways.

    can somebody clear this up for me?
    i was reading the dev post, and i somehow fear that i can only gather like 250 items in total before being unable to get any more.
    They are not connected, I routinely fatigue 2 DoL and rarely 3 in one day. Doing one has no direct impact on the others. And no, the fatigue system doesn't apply to total items, it is based on the total of successful gathers. At 150 total successes you begin to risk a successful action resulting in a damaged haul of items, and these become more common until by the time you've collected the 250th success, you can no longer gather anything successfully within the same class, until some time has passed.
    (0)

  2. #272
    Player
    Xaile's Avatar
    Join Date
    May 2011
    Posts
    2
    Character
    Rassi Tsi
    World
    Faerie
    Main Class
    Thaumaturge Lv 18
    Basically the 'double whammy' regarding the skill pts gain is why i quit playing FFXIV since i had decided to become a dedicated DOL, so effectively I would never hit surplus because it was nearly impossible to reach the surplus in the first place due to the constant fails and reduced experience, on top of then non-working "special" abilities such as the ones for crystals, to me this was inexcusably a TERRIBLE design choice to impose on gatherers in my opinion.

    To Elaborate further, the item limitation is a band-aid vs RMT, but i still understand why it is there, notably creating other characters bypasses this limit

    I would propose for the sake of not making the game TERRIBLE to do one of the following:
    -Change fails into proper full sp gain and still fail to give the item but with a proper explanation (your clumsiness from overworking destroyed the item)

    -Change the mechanic to give LESS ITEMS ON AVERAGE to put it more in line with the limitation and remove the fail mechanic entirely, this would most likely be less liked by players on average however (IMO should have done this from the start instead of some underhanded/sneak RMT counter on top of the already advertised systems)


    BTW: this has been going on for a very long time, proof
    http://www.ffxivcore.com/topic/26612...atigue-hidden/
    (1)
    Last edited by Xaile; 05-02-2011 at 04:27 PM. Reason: non-working, was mis-spelled

  3. #273
    Player
    Draco's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    122
    Character
    Morgan Hirostar
    World
    Coeurl
    Main Class
    Black Mage Lv 55
    Quote Originally Posted by Gildrein View Post
    Hello fellow adventurers!

    To clear up your questions, we have checked with the Dev. team and found out the following.

    As a countermeasure against RMT activities, the probability of gaining items through gathering will start to decrease after repeated attempts over a long period of time. After a certain number of attempts, items will no longer be obtainable through gathering.

    To explain a little more on what goes on behind the scenes, there is an internal counter which measures how often a player has attempted gathering activities. Players will start with a maximum pool of 2,500, which will decrease by 10 each time a gathering attempt is successful and yields an item. Once this number decreases to 1,000, players will find it harder to obtain items. At 0, items can no longer be obtained through gathering.

    Stopping gathering for some time will bump this number back up. The recovery rate is currently set at 100 per hour.

    If you have ideas and feedback on this topic, please don't hesitate to let us know.
    Gathering Fatigue is just as bad as Skill Point Fatigue. Players should be able to play at the pace that they would like to play at. A personal war against RMT's is a very bad business model to have. Every MMO will have RMT's no matter what. Finding ways to decrease RMT's while reducing negative impact on customers play style, is difficult to do. However, player penalties, in an attempt to detour RMT's will only, and HAS only hurt player subscriptions. I promise, as long as there is a soft cap in place, i will never take up a gathering class in this game.
    (1)

  4. #274
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Draco View Post
    I promise, as long as there is a soft cap in place, i will never take up a gathering class in this game.
    Then don't.

    We don't want greedy gatherers who want to flood the market with their crap and make every gathered item worthless. If there was no fatigue I'd take my botanist out at midday and go back to Ul'dah at 3am with about 500 walnut and yew logs. Half a dozen other people do the same and then you've got 30 stacks of logs competing to be sold for one day's production. Not a chance in hell more than 300 of those will sell so by the end of the first week you're going to have about 150 stacks of each log up for sale with a price that has gone from 10k per log to 1k per log.

    We don't want players like that. If you don't like gathering, tough, don't gather.

    It would be 10 times worse if SE removed the fatigue and then you still wouldn't gather. You'd be bitching about how all the items are worthless or how you've now got to do 10 hours of gathering instead of 2 because SE had to balance the rate items are given. Then everyone else would be bitching too.

    Sometimes it's not good to have your own way, sometimes it's better to shut up and play the game or do something you enjoy, in this case a class that isn't a gatherer. SE can't tailor their game to what YOU want because that isn't what I want, what someone else wants or what the majority want. They can't please everyone but they do know game design better than you do and they will tailor the game to what they think is best for everyone. Feedback from players helps, but again they aren't going to listen to everyone because they can't make a thousand different versions of FFXIV. They still have to make the final decision and decide which feedback is good and which makes no sense from a design perspective.

    Sometimes it also helps to read the damn thread rather than just one post, because this argument has been done to death now and I'm sick of repeating myself to people too lazy to read more than one or two posts.
    (0)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  5. #275
    Player
    Draco's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    122
    Character
    Morgan Hirostar
    World
    Coeurl
    Main Class
    Black Mage Lv 55
    Look, I was not posting this as to serve my own agenda. Facts are facts, and that is all that I was responding to. On my server, Selbina, which is one of the highest pop servers on the game, only about 2 people have max mining, botany, and fishing. That is only about 2, out of about 2 thousand. If that is not a problem, or something that does not warrent a comment, I dont know what is. I can see, since you have Rank 42 Botany, that you are willing to spend ours upon ours, and days upon days just to gain one level at the higher ranks due to Soft Cap. I personally, and thousands of others do not have your time or commitment. I also understand your not wanting the current system to change, as it is this current system that probably allows you to make millions selling Mahogany Logs to Carpenters and other crafters that are lacking in the commitment and playtime that you obviously have. Ridding of soft cap would give others equal footing and an opportunity to gather in a more enjoyable and rewarding environment, of course, at a loss of gil to you. And no I did not read the other 27 pages of this post, because just like botany, i obviously lack your commitment and free time to keep tabs on one single topic.
    (0)

  6. #276
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    I don't know what you're talking about. At 42 I could probably gain about 25k SP at grade 5 in about 2 hours before I hit fatigue and then if I choose I could gain another 12k or so from leves. That means I could gain my rank within about 3 days. I have MIN at 42 as well and my BTN was 15 when my MIN was 41 but I ranked BTN up so quickly. SP is super fast until about 42ish. Leves are your key to fast SP when you hit 5, 15, 25 and 35. It's so fast I'd call it broke in the lower ranks you get the leves (I got 7k SP off a tree once) but let's not talk about nerfing anything.

    I don't disagree SP needs a boost for ranks 22-25, 32-35, 42-50 as well as failed gathers in fatigue and I have been pushing that throughout this thread like most people but you make it sound like you want to be able to gather unlimited items.

    Only two people on your server are rank 50 in BTN, MIN and FSH because it's insane to want to take on 3 gathering classes. Most people simply have no need. I always intended to just do one but then I wanted to be a CRP so I took up BTN. If I do fishing it will be for gil only, but that's a retarded reason to do it when you've got more gil than you can spend.

    PS. I've not sold a single mahogany log because that's not where the money is in BTN. The money is in walnut and yew logs, which can be found as early as grade 3 for walnut and 4 for yew. You can rank up BTN to 28 to hit grade 4 in about 2 weeks. You can be hitting that walnut up at 18 in grade 3 within a week. Try it. Use your leves on it, use your guardian aspect on the leves.
    (0)
    Last edited by Xenor; 05-12-2011 at 10:39 AM.
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  7. #277
    Player

    Join Date
    Apr 2011
    Posts
    7
    I think it was important and correct from SE to do something against RMT from the beginning and i think its correct to do something against item floods. I think the items somebody gets out on one day with a gathering class is really enough to craft with for this day but i think SE should do this in a diffrent way. its ok to dont give an item at every sucessful strike/chop but they should not mark this as missed strike/chop cause you only get half xp. with the fatigue you can only make 15k a day (in a long time playing so its hard enough) and then youll get almost nothing. just calculate how long youll take onky for the last 2 levels.

    PS: This is like the copy protections on DVDs. The people who want to copy will crack every new copy protection in a few days and the people who bought the dvd got propblems with playing them...
    (0)

  8. 07-06-2011 12:22 PM
    Reason
    thought twice. It will induce trolls on a long dead topic.

  9. #278
    Player
    Veltaine's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    250
    Character
    Tolbari Zheix
    World
    Zalera
    Main Class
    Leatherworker Lv 65
    soooo with the achievement system out.. and the gathering fatigue still in place. does this mean that we cant just burn thru the achievements? i mean when i damage goods, does that NOT count towards the number? if so, gathering got a real blow this turn around
    (0)

    Gennario Veltaine: Propieter of G&J's Pleather Pleasures

  10. #279
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Holy necrobump Batman!

    Do not worry! Complete failures as well as damages both count toward the achievements. Anything that would grant you exp (assuming you were actually low enough leveled to get exp from it, that is) will count toward the achievements, meaning the only thing that doesn't count is the fishing 'nothing bites' message.
    (0)

  11. #280
    Player
    Eruantien's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,426
    Character
    Eruantien Draugole
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    the fatigue system is in place but its pretty hard to get to now, I wouldn't worry too much, but ya as said, success and failure count
    (0)

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