Quote Originally Posted by Draco View Post
I promise, as long as there is a soft cap in place, i will never take up a gathering class in this game.
Then don't.

We don't want greedy gatherers who want to flood the market with their crap and make every gathered item worthless. If there was no fatigue I'd take my botanist out at midday and go back to Ul'dah at 3am with about 500 walnut and yew logs. Half a dozen other people do the same and then you've got 30 stacks of logs competing to be sold for one day's production. Not a chance in hell more than 300 of those will sell so by the end of the first week you're going to have about 150 stacks of each log up for sale with a price that has gone from 10k per log to 1k per log.

We don't want players like that. If you don't like gathering, tough, don't gather.

It would be 10 times worse if SE removed the fatigue and then you still wouldn't gather. You'd be bitching about how all the items are worthless or how you've now got to do 10 hours of gathering instead of 2 because SE had to balance the rate items are given. Then everyone else would be bitching too.

Sometimes it's not good to have your own way, sometimes it's better to shut up and play the game or do something you enjoy, in this case a class that isn't a gatherer. SE can't tailor their game to what YOU want because that isn't what I want, what someone else wants or what the majority want. They can't please everyone but they do know game design better than you do and they will tailor the game to what they think is best for everyone. Feedback from players helps, but again they aren't going to listen to everyone because they can't make a thousand different versions of FFXIV. They still have to make the final decision and decide which feedback is good and which makes no sense from a design perspective.

Sometimes it also helps to read the damn thread rather than just one post, because this argument has been done to death now and I'm sick of repeating myself to people too lazy to read more than one or two posts.