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  1. #1
    Player
    Draco's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    122
    Character
    Morgan Hirostar
    World
    Coeurl
    Main Class
    Black Mage Lv 55
    Quote Originally Posted by Gildrein View Post
    Hello fellow adventurers!

    To clear up your questions, we have checked with the Dev. team and found out the following.

    As a countermeasure against RMT activities, the probability of gaining items through gathering will start to decrease after repeated attempts over a long period of time. After a certain number of attempts, items will no longer be obtainable through gathering.

    To explain a little more on what goes on behind the scenes, there is an internal counter which measures how often a player has attempted gathering activities. Players will start with a maximum pool of 2,500, which will decrease by 10 each time a gathering attempt is successful and yields an item. Once this number decreases to 1,000, players will find it harder to obtain items. At 0, items can no longer be obtained through gathering.

    Stopping gathering for some time will bump this number back up. The recovery rate is currently set at 100 per hour.

    If you have ideas and feedback on this topic, please don't hesitate to let us know.
    Gathering Fatigue is just as bad as Skill Point Fatigue. Players should be able to play at the pace that they would like to play at. A personal war against RMT's is a very bad business model to have. Every MMO will have RMT's no matter what. Finding ways to decrease RMT's while reducing negative impact on customers play style, is difficult to do. However, player penalties, in an attempt to detour RMT's will only, and HAS only hurt player subscriptions. I promise, as long as there is a soft cap in place, i will never take up a gathering class in this game.
    (1)

  2. #2
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Draco View Post
    I promise, as long as there is a soft cap in place, i will never take up a gathering class in this game.
    Then don't.

    We don't want greedy gatherers who want to flood the market with their crap and make every gathered item worthless. If there was no fatigue I'd take my botanist out at midday and go back to Ul'dah at 3am with about 500 walnut and yew logs. Half a dozen other people do the same and then you've got 30 stacks of logs competing to be sold for one day's production. Not a chance in hell more than 300 of those will sell so by the end of the first week you're going to have about 150 stacks of each log up for sale with a price that has gone from 10k per log to 1k per log.

    We don't want players like that. If you don't like gathering, tough, don't gather.

    It would be 10 times worse if SE removed the fatigue and then you still wouldn't gather. You'd be bitching about how all the items are worthless or how you've now got to do 10 hours of gathering instead of 2 because SE had to balance the rate items are given. Then everyone else would be bitching too.

    Sometimes it's not good to have your own way, sometimes it's better to shut up and play the game or do something you enjoy, in this case a class that isn't a gatherer. SE can't tailor their game to what YOU want because that isn't what I want, what someone else wants or what the majority want. They can't please everyone but they do know game design better than you do and they will tailor the game to what they think is best for everyone. Feedback from players helps, but again they aren't going to listen to everyone because they can't make a thousand different versions of FFXIV. They still have to make the final decision and decide which feedback is good and which makes no sense from a design perspective.

    Sometimes it also helps to read the damn thread rather than just one post, because this argument has been done to death now and I'm sick of repeating myself to people too lazy to read more than one or two posts.
    (0)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com