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  1. #11
    Player
    Xaile's Avatar
    Join Date
    May 2011
    Posts
    2
    Character
    Rassi Tsi
    World
    Faerie
    Main Class
    Thaumaturge Lv 18
    Basically the 'double whammy' regarding the skill pts gain is why i quit playing FFXIV since i had decided to become a dedicated DOL, so effectively I would never hit surplus because it was nearly impossible to reach the surplus in the first place due to the constant fails and reduced experience, on top of then non-working "special" abilities such as the ones for crystals, to me this was inexcusably a TERRIBLE design choice to impose on gatherers in my opinion.

    To Elaborate further, the item limitation is a band-aid vs RMT, but i still understand why it is there, notably creating other characters bypasses this limit

    I would propose for the sake of not making the game TERRIBLE to do one of the following:
    -Change fails into proper full sp gain and still fail to give the item but with a proper explanation (your clumsiness from overworking destroyed the item)

    -Change the mechanic to give LESS ITEMS ON AVERAGE to put it more in line with the limitation and remove the fail mechanic entirely, this would most likely be less liked by players on average however (IMO should have done this from the start instead of some underhanded/sneak RMT counter on top of the already advertised systems)


    BTW: this has been going on for a very long time, proof
    http://www.ffxivcore.com/topic/26612...atigue-hidden/
    (1)
    Last edited by Xaile; 05-02-2011 at 04:27 PM. Reason: non-working, was mis-spelled