"Hey everyone, look, I don't know anything about game design!"
Hint: RMT is not the only nor the most important reason for this system.
The thing is Betel.... Anti-RMT is the only reason they stated for this system.... So it is their only reason for having it. You may have found your own reason for it being their, but it isnt the developers reason.
Putting words in someone elses mouth is obviously easier, also the listing of 150 sucessful gathers before failing is wrong.
To be more specific, the community rep stated this was the reason. He/she was reporting from one of the devs, who most likely spoke to them in Japanese. So not only is there a translation and associated "chinese whispers" barrier to cross, but we have no idea if the actual dev was even trying to be complete in a justification. Rather, it seemed the comment was more intent on explaining how it works rather than why it needs to work.
So RMT is certainly a reason why gatherer's fatigue exists, but there has been NO indication if this is or is not the only reason. My bet is on the multi-purpose weaponry.
Oh don't try to call 'miss translation'... one of Gildrein's jobs is to relay info from the Dev. Team. Which is what he did. If they said more than just Anti-RMT, he would have added more.
"As a countermeasure against RMT activities" Is the only reason placed, until he comes in and says there is another reason THEY put it in, it is the only reason. We can create our own reasons if we wish to help justify it, but they aren't the reasons of the Development team
Last edited by Reika; 04-23-2011 at 12:32 AM.
Well regardless it's keeping you from getting what you want, which is something you shouldn't have and don't deserve.
When the materia system comes out you'd better believe I want that cap keeping the poopsockers from running away with everything from the field.
Oh no, not mis-translation. Highly unlikely, but possibly a lack of clarification and/or interpretation in what we were asking about in the first instance. Remember that Gildrein made his comment when there was still this huge mystery about how gathering fatigue worked and when it kicked in with our desire to understand it. The bulk of the message was about how it worked. It could be quite possible that the devs didn't understand that we wanted it so badly justified as well. I mean, seriously, who would possibly be against RMT measures? I wouldn't be surprised if demands for the system to be justified didn't even enter their minds at the time. Of course, the topic has moved on to these other matters since then.Oh don't try to call 'miss translation'... one of Gildrein's jobs is to relay info from the Dev. Team. Which is what he did. If they said more than just Anti-RMT, he would have added more.
"As a countermeasure against RMT activities" Is the only reason placed, until he comes in and says there is another reason THEY put it in, it is the only reason. We can create our own reasons if we wish to help justify it, but they aren't the reasons of the Development team
So let's take each dev's comment into it's context and hope for another one to clarify this separate issue.
My main complaint about this type of fatigue is that it's completely contrary to the idea of being able to play how/when I want. Instead of being able to spend a day or weekend fishing/mining/logging all the way to fatigue (like I'm allowed for DoW/DoM/DoH jobs) I'm forced to gather a few hours a day or every other day.
If nothing else I'd argue that this 'fatigue' should only start kicking when you go into surplus/fatigue.
(And is it possible to never hit this inivisible quota if you fail every gather attempt?) I've seen r1's mining g4 spots and wondered if that was their intent. (that and failed sp is still pretty nice)
Last edited by Leknaat; 04-23-2011 at 02:21 PM.
They are planning on removing the whole surplus system anyways tho. Else that would be good if you start breaking things more one you hit the regular 'grinding too much' fatigue.
Heya!
For now we have to live with the Surplus system, as I've read that they might actually remove it. There's one thing possible to do at least when we hit surplus: BEAT THAT F*CKING TREE EVEN MORE!!! or just pass to another class.
Personally, when I hit Surplus I'm used to change class and have even more fun by playing the other class, as I don't care a f*ck about SPs, as there's not a race about who's the best on the server and what else.
We can say, until they might remove the Surplus system, to deal with it like we'd like to. I prefer the changing class =D
See ya!
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