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  1. #3
    Player
    Andra's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    514
    Character
    Andra Nafare
    World
    Ragnarok
    Main Class
    Archer Lv 90
    Hehe, i was about to start a thread about that too. But seems, i was to busy answering other posts.

    Yeah, so... i really would like to hear what that Fatigue System is all about!

    A Fighting Class can go out and kill Monsters 24/7 to collect drops and sell them for money and support the community.

    A Crafting Class can craft 24/7, make new items and sell them for money and support the community.

    A gathering class... can go out, gather some hours and is forced to stop because they arn't able to gather anything anymore.

    I'v played FFXI almost 6 years and i know SE introduced a Fatigue System there as well. It was said, that it's because of the many Botters. For Chocobo Digging it was exactly 100 items per 24h. For Fishing the number was around 200 Fish in 24h.

    Right now, some people gather data about the fatigue system and try to find out where the cap is. Is it by time? Is it by items (like in FFXI)? Or does it work a totally other way we havn't thought of?

    Point is... i really don't understand why there is this system at all. And why SE just won't tell us why it is there and how it works.

    I mean, i don't like it to be to easy. The gathering of data and calculating it with a wide span of people from all over the world and from different servers is kinda fun. It brings the community together. But we players are limited. We can calculate as much as we want, and maybe we're able to say "we're 95% sure that the system works this and that way" but as long as SE won't make an offial post, we'll never be able to be 100% sure.

    One thing is thought of is, that a gatherer can gather way more items in a way shorter time then a fighter can farm or a crafter can craft.

    {link} Botanist Gathering Data Analysis - Google Spreadsheet

    3 hours of continues gathering. And i got 650 items in that time. Not to mention, that i was in Fatigue after around 1 1/2 hour already and the item-number i got dramtacially decreased. How many more items i would've gotten after 3h if there wouldn't be a Fatigue System?

    I doubt a fighting class can farm 650 items in 3h or a crafter can craft 650 items, not even with hasty hand, in that time. And don't come me with Arrows now!

    SE dosn't have to tell me how exactly the system works. I want some challenge in that game that i've to accomplish on my own. But what i would like to know is: Why there is a system like that at all.

    And i don't want an answer like: "It's because of the Bots. Point."

    I want an answer that explains it in details, that i can understand and follow.
    (3)
    Last edited by Andra; 03-08-2011 at 07:11 PM.
    2010...
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