


Really? I haven't noticed them at all, though I've been primarily hanging around inside of cities or at Broken Water/Halatali.
They don't appear as often at rank 30+ camps, because I imagine they tend to re-roll their combat characters by that point, so they can continue to farm random junk for NPC gil.
RMT in FFXIV? Really? Effort in futility. This game it's easy to make gil please stop penalizing legitimate players.


It may be penalizing legitimate players but you do understand that RMT would jump on Gathering and seeing how easy is to make bots for it. You would have 100+ RMT walking around when the game goes P2P. Gil may be easy to get but maybe they be fixing this later still who ever buy gil now from FFXIV are really dumb and lazy players.
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Doesnt really matter how hard it is to make gil. Legitimate players should never be penalized with anti-RMT actions. There is only one good way to deal with RMTs - ban. Making their life harder, makes it harder for all of us.
You do realize legitimate players are also going to be penalized because of that, right?

Gildrein - thanks for the response, it answers a number of questions about gathering fatigue.




The main problem here is that gathering is no longer an activity, but a class of its own - which means it's not about the items as much as the SP to some people. Those affected of the latter group will be much more vocal, as the progress of their job is now impossible. Compared to other CLASSES, this is by no means fair - but compared to other ACTIVITIES, RMT countermeasures do need to exist. This is the balance issue that you're faced with as a result, Devs, as difficult as this one may be.
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Yeah - it is incredibly unfair. If the devs want to restrict item gathering - they need to add other ways that we can level up as gathering classes. I've quit XIV - one of the reasons is when they changed fishing leves so they lasted way less time and gave way less exp. I really enjoyed fishing but having it be so much more difficult to level really took a lot of the fun out of it.The main problem here is that gathering is no longer an activity, but a class of its own - which means it's not about the items as much as the SP to some people. Those affected of the latter group will be much more vocal, as the progress of their job is now impossible. Compared to other CLASSES, this is by no means fair - but compared to other ACTIVITIES, RMT countermeasures do need to exist. This is the balance issue that you're faced with as a result, Devs, as difficult as this one may be.


I probably mentioned this in another post but really, what's with the sudden prioritisation of creating penalties when player populations are dropping daily? A long time ago weren't all menu actions processed through the server or something to monitor RMT activity and then wasn't it subsequently removed because it created horrendous lag i.e. it hindered the legitimate players? Now we're looking at penalties to crafting which is pretty much the only thing worth doing on FFXIV at the moment. So again, counter RMT measures that will essentially kick players in the face for doing the one thing worth doing right now.
Again, I'm stunned.
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