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  1. #1
    Player
    Eruantien's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,426
    Character
    Eruantien Draugole
    World
    Odin
    Main Class
    Thaumaturge Lv 90
    Thanks Truvy, that is the conclusion I came to as well without hard evidence, I am not that patient, but it is not needed, theres 1 thing to stop sp down to 80% of original with the bonus sp system, but gatherers have 2 systems, and this is by far the harshest, doint get items and half sp and no xp.
    (1)

  2. #2
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    Mar 2011
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    270
    I'm just going to copy what I said in another Gathering Fatigue topic.

    Gathering Fatigue is to control a players limit to how much resources are allowed to be obtained over a certain period of time. The system of HELM related activities in FFXI were limited by a world resource limitation. Meaning the game would generate only so much materials that can be gathered over time. Sounds great on paper but what happened is RMT took a monopoly over such activities through massive boting with multiple accounts. (Chocobo Digging bots, Logging bots, Fishing bots, Mining bots, Gardening Bots) With automated characters collecting materials out of the system basically at the rate of which they spawned into the game. Actual players could not yield much or much of value for a long period of time due to RMT control in these fields. If you notice in 14, a single player must now move from place to place to continue gathering instead of standing at one location for points to spawn/target/harvest. In general with the current system of gathering fatigue there is no way for one player or players to have a control on the gathering market but still limits resource outputs in a timely fashion to prevent oversupply. Note: Fishing is being botted because the same limitations of necessary movement is lacking due to the fact of an incomplete system. If you have ever tried to use Dowse IV or Dowse V, you will realize there are no schools of fish grade 4 or higher implemented into the game still. I would like to be able to gather materials on my own and not be effected by however many other gatherers are over collecting in the game.

    So without fatigue of individual players or the limiting world resource totals, the supply end of the game would be simply out of control. I do not see nearly as many RMT mining/logging bots in 14 due to the movement requirements. Most RMT harvest with combat bots at low level monster and supply shards.
    (2)
    Last edited by Hotohori; 03-13-2011 at 06:39 AM.

  3. #3
    Player
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    Mar 2011
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    1,651
    I'm afraid that if people skirt gathering fatigue the devs will have no choice but to crack down on the material yields. This system was designed so that people would not be suppressed in it, but its creating overprodution problems already. Everyone can tell you the top crafters. No one can tell you the top gatherers because it doesn't matter. Crafters have gatherers under their thumb because they know they can get materials for basically free if they just shout for them.

    Gil inflation happens when there is too much gil in circulation from overproduction. The same disaster will happen to materials if SE is not allowed to control how many materials a market produces. They can't balance value if they have no control over production.

    If they start hard capping more items at 1 yield per synth or making certain items more rare to cover the increased inaccountability of gathering fatigue to keep things predictable, it'll end up screwing the people playing the most legitimately--with one account and one given gatherer.

    I just don't like the idea of letting players skirt the intended effects of gathering fatigue by levelling two miners. That's an arms race where only the players who play like freaks win and normal players get dominated for playing like they are meant to. A mule in every city. Two of every gatherer. Three boxing. I don't want to see that pay for performance crap.

    These, to me, are non-negotiables to the debate:
    1. Developers have to have ways to predict product production so they can balance items appropriately. They *must* be able to predict how many gold ores are made in a day, and that has to stay relatively constant if the economy is to make any sense. Production has got to be limited somehow.
    2. Gatherers should not get double jeopardy SP losses from two forms of fatigue as the slowest to level jobs in the game.
    3. Gatherers who play as the default demographic--one character, one gatherer at a time, should not be run circles around. This alienates the majority of players and fosters a culture of freakish playstyles that play to RMT strengths.
    4. Nonbottable activity.
    (2)

  4. #4
    Player
    Eruantien's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,426
    Character
    Eruantien Draugole
    World
    Odin
    Main Class
    Thaumaturge Lv 90
    everyone keeps saying gathering fatigue as intended, how do people know thats what it was for?
    (0)

  5. #5
    Because its an issue that every MMO has to deal with some way or another.
    (0)
    Pooka Pucel - Sanctus Refero - Besaid - http://www.sanctusrefero.com/

  6. #6
    Player

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    Mar 2011
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    Limsa Lominsa
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    224
    So when does this special "Fatigue" hit again?
    (0)
    Did you expect something witty?

  7. #7
    Player
    Poppa's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
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    155
    Character
    Poppa Woody
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Ive noticed this special fatigue to kick in when I have been in one area harvesting for long periods of time. Not sure how the game calculates it, but I think when you hit a certain number of items in one area then you start to feel these effects. All I do is quit and just come back the next day.
    (0)

  8. #8
    Player

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    Mar 2011
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    I've spent three hours mining and I never hit this special "Fatigue" O_o So how many items do you need to hit it?
    (0)
    Did you expect something witty?

  9. #9
    Player
    Alise's Avatar
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    Mar 2011
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    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    All thank to this system that stop one gatherer to gather too much alone and monopolize the market.

    I think this is the reason why gathering stuffs still sell good at quality and quantity everytimes in my retainer. Whenever I go fishing, all of my fishes sold out in good price.
    (0)
    Last edited by Alise; 03-15-2011 at 12:14 AM.

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  10. #10
    Player
    Eruantien's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,426
    Character
    Eruantien Draugole
    World
    Odin
    Main Class
    Thaumaturge Lv 90
    i thought id shamelessy bump my own topic to get people discussing it again as I feel this is my biggest pain in the game at the moment
    (0)

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