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  1. #1
    Player
    Xenor's Avatar
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    Mar 2011
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    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by SuzakuCMX View Post
    Maybe if they increased the taxes for Market Wards? Something like 20% for out-of-proper-ward and 10% for in-ward?
    That would just drive the economy to YG and shout/tell based. You can't penalise players with gil sinks, it has to be beneficial to spend your gil on that.
    (0)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  2. #2
    Player
    Sigmakan's Avatar
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    Mar 2011
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    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Xenor View Post
    That would just drive the economy to YG and shout/tell based. You can't penalise players with gil sinks, it has to be beneficial to spend your gil on that.
    There needs to be more gilsinks though. Especially with all the gil sources. The main problem with the economy is how much gil there is.

    Guildleves give waaaaaaaaaaaaaaay too much gil, especially for something that can be done 8 times every 36 hours.
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  3. #3
    Player
    Xenor's Avatar
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    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Sigmakan View Post
    There needs to be more gilsinks though. Especially with all the gil sources. The main problem with the economy is how much gil there is.

    Guildleves give waaaaaaaaaaaaaaay too much gil, especially for something that can be done 8 times every 36 hours.
    Rank 30 and 40 leves just shouldn't give any gil at all. Have them all give marks. Let new players get some gil from the lower leves still. Have all local leves give marks, but lower the amount each leve gives to compensate.

    Whoever designed the economy in this game had no idea what they're doing. There's dozens of players per server now with over 100mil gil and that will take a long time to be removed from the economy.
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  4. #4
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    Mar 2011
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    1,651
    Yes, they need to remove the 3 and 5 caps and make them 1 per strike.
    They also need to remove gems from mining and have gems solely made via HQ of quartz from quarrying

    Yes, that drastic. It's THAT glutted.
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  5. #5
    Player

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    Mar 2011
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    Limsa Lominsa
    Posts
    500
    Does the gathering fatigue connect all 3 DoL's?
    today after my fishing tour i wanted to do some Botany, but it sucked bad, while logging i had like 1 chance to hit the right spot, anything over that was an instant fail.
    and sometimes while hitting the right spot on first try it was a fail anyways.

    can somebody clear this up for me?
    i was reading the dev post, and i somehow fear that i can only gather like 250 items in total before being unable to get any more.
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  6. #6
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    Mar 2011
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    Ul'dah
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    56
    Quote Originally Posted by Black_Rose View Post
    Does the gathering fatigue connect all 3 DoL's?
    today after my fishing tour i wanted to do some Botany, but it sucked bad, while logging i had like 1 chance to hit the right spot, anything over that was an instant fail.
    and sometimes while hitting the right spot on first try it was a fail anyways.

    can somebody clear this up for me?
    i was reading the dev post, and i somehow fear that i can only gather like 250 items in total before being unable to get any more.
    They are not connected, I routinely fatigue 2 DoL and rarely 3 in one day. Doing one has no direct impact on the others. And no, the fatigue system doesn't apply to total items, it is based on the total of successful gathers. At 150 total successes you begin to risk a successful action resulting in a damaged haul of items, and these become more common until by the time you've collected the 250th success, you can no longer gather anything successfully within the same class, until some time has passed.
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  7. #7
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    Mar 2011
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    Ul'dah
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    Quote Originally Posted by Black_Rose View Post
    Does the gathering fatigue connect all 3 DoL's?
    today after my fishing tour i wanted to do some Botany, but it sucked bad, while logging i had like 1 chance to hit the right spot, anything over that was an instant fail.
    and sometimes while hitting the right spot on first try it was a fail anyways.

    can somebody clear this up for me?
    i was reading the dev post, and i somehow fear that i can only gather like 250 items in total before being unable to get any more.
    They are not connected, I routinely fatigue 2 DoL and rarely 3 in one day. Doing one has no direct impact on the others. And no, the fatigue system doesn't apply to total items, it is based on the total of successful gathers. At 150 total successes you begin to risk a successful action resulting in a damaged haul of items, and these become more common until by the time you've collected the 250th success, you can no longer gather anything successfully within the same class, until some time has passed.
    (0)

  8. #8
    Player
    Draco's Avatar
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    Apr 2011
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    Limsa Lominsa
    Posts
    122
    Character
    Morgan Hirostar
    World
    Coeurl
    Main Class
    Black Mage Lv 55
    Look, I was not posting this as to serve my own agenda. Facts are facts, and that is all that I was responding to. On my server, Selbina, which is one of the highest pop servers on the game, only about 2 people have max mining, botany, and fishing. That is only about 2, out of about 2 thousand. If that is not a problem, or something that does not warrent a comment, I dont know what is. I can see, since you have Rank 42 Botany, that you are willing to spend ours upon ours, and days upon days just to gain one level at the higher ranks due to Soft Cap. I personally, and thousands of others do not have your time or commitment. I also understand your not wanting the current system to change, as it is this current system that probably allows you to make millions selling Mahogany Logs to Carpenters and other crafters that are lacking in the commitment and playtime that you obviously have. Ridding of soft cap would give others equal footing and an opportunity to gather in a more enjoyable and rewarding environment, of course, at a loss of gil to you. And no I did not read the other 27 pages of this post, because just like botany, i obviously lack your commitment and free time to keep tabs on one single topic.
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  9. #9
    Player
    Xenor's Avatar
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    Mar 2011
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    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    I don't know what you're talking about. At 42 I could probably gain about 25k SP at grade 5 in about 2 hours before I hit fatigue and then if I choose I could gain another 12k or so from leves. That means I could gain my rank within about 3 days. I have MIN at 42 as well and my BTN was 15 when my MIN was 41 but I ranked BTN up so quickly. SP is super fast until about 42ish. Leves are your key to fast SP when you hit 5, 15, 25 and 35. It's so fast I'd call it broke in the lower ranks you get the leves (I got 7k SP off a tree once) but let's not talk about nerfing anything.

    I don't disagree SP needs a boost for ranks 22-25, 32-35, 42-50 as well as failed gathers in fatigue and I have been pushing that throughout this thread like most people but you make it sound like you want to be able to gather unlimited items.

    Only two people on your server are rank 50 in BTN, MIN and FSH because it's insane to want to take on 3 gathering classes. Most people simply have no need. I always intended to just do one but then I wanted to be a CRP so I took up BTN. If I do fishing it will be for gil only, but that's a retarded reason to do it when you've got more gil than you can spend.

    PS. I've not sold a single mahogany log because that's not where the money is in BTN. The money is in walnut and yew logs, which can be found as early as grade 3 for walnut and 4 for yew. You can rank up BTN to 28 to hit grade 4 in about 2 weeks. You can be hitting that walnut up at 18 in grade 3 within a week. Try it. Use your leves on it, use your guardian aspect on the leves.
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    Last edited by Xenor; 05-12-2011 at 10:39 AM.
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  10. #10
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    Join Date
    Apr 2011
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    7
    I think it was important and correct from SE to do something against RMT from the beginning and i think its correct to do something against item floods. I think the items somebody gets out on one day with a gathering class is really enough to craft with for this day but i think SE should do this in a diffrent way. its ok to dont give an item at every sucessful strike/chop but they should not mark this as missed strike/chop cause you only get half xp. with the fatigue you can only make 15k a day (in a long time playing so its hard enough) and then youll get almost nothing. just calculate how long youll take onky for the last 2 levels.

    PS: This is like the copy protections on DVDs. The people who want to copy will crack every new copy protection in a few days and the people who bought the dvd got propblems with playing them...
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