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  1. #1
    Player
    Motown's Avatar
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    Apr 2011
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    Character
    Motown Champloo
    World
    Lamia
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    Gladiator Lv 50
    I can see why this system is in place. altho very frustrating for those who play alot. I look at it this way, the system is in place to limit items on the market for a simple reason the crafting system multiplies all over the place, for example 3 copper ore + 1 tin ore = 12 brass nuggets / 2 = 6 brass rings or chokers, so 4 starting turns into 6 in the end if they just let people farm with no cut back, prices on ore will drop like a rock and even if you just make rings and sell them to the vendor you will make far to much gil for it to even mean anything. fair prices on upper end items will mean nothing because with how easy resources would be to get, also having a high lvl craft would mean nothing if they did not limit gathering in the long run.
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  2. #2
    Player
    SuzakuCMX's Avatar
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    Apr 2011
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    Great Gubal Library
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    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    I couldn't really care less about the argument Peregrine and Tiraelina have been having in this thread....I can see points from both sides but I think the real problem with the system is the double SP penalty...you have the class SP threshold, and then you have the threshold for gathering items that the dev talked about in this thread...

    I think a good solution would be to make it so that you can still get the SP/EXP for the items until regular thresholds sits in (by counting it as a success) but saying something like "The item is low quality and crumbles as you extract it!" That way you don't get the item but you get the EXP/SP, which means that it isn't such a pain to level a DoL class compared to DoW/DoM. (EDIT: Or if they just increased the SP/EXP gains from getting the materials that you reach the 15th threshold when you also reach the item cap....I think this wouldn't work as well, though, because you'd get a ton of SP/EXP per node . . . DoL would probably level up much faster than a DoW/DoM if it were like this, which isn't much of a problem since they can't do much besides gather but still is a bit weird).

    From what I've done since Friday night (not much), it's easier to get gil from farming drops off monsters (such as marmot pelts in the low level areas) than it is to get gil from farming materials from DoL nodes...especially since you can easily vend drops from monsters for quick cash but you have to go through the trouble of selling your DoL drops through your retainer for the best money. Additionally, since the changes to the gathering system, it seems that it's harder to actually farm nodes with a good success rate (what I mean by that is that it's hard to get what material you want to from specific nodes, as least from what I've read). This results in DoW/DoM having an easier time making gil and leveling.

    So ... overall I think I'd be happy if they allowed you to continue gaining SP/EXP without getting an item. I don't really care if I get less items from Mining as long as I can still level up for actually doing the work ... I think people who want the item cap to be removed are just being a bit petty and not realizing that there is a good reason for the cap being there (or several as it is).
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    Last edited by SuzakuCMX; 04-26-2011 at 10:20 AM.

  3. #3
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    Quote Originally Posted by SuzakuCMX View Post
    I couldn't really care less about the argument Peregrine and Tiraelina have been having in this thread.... I think people who want the item cap to be removed are just being a bit petty and not realizing that there is a good reason for the cap being there (or several as it is).
    So...you do care and are in favor of removing the sp double nerf, while keeping the production limits. That's basically the position of the majority of veteran gatherers in the thread, and really the only thing that needs touched unless we want to start talking about nerfing gathering and cutting production.

    Which is also needed but not right now. I'm for an enhancement of sp gain but a cut in production.
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  4. #4
    Player
    SuzakuCMX's Avatar
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    Peach Parfait
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    Gilgamesh
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    Weaver Lv 70
    Quote Originally Posted by Peregrine View Post
    So...you do care and are in favor of removing the sp double nerf, while keeping the production limits. That's basically the position of the majority of veteran gatherers in the thread, and really the only thing that needs touched unless we want to start talking about nerfing gathering and cutting production.

    Which is also needed but not right now. I'm for an enhancement of sp gain but a cut in production.
    I care about the problem the argument is about, not the argument itself :P Sorry if that wasn't clear.
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  5. #5
    Player
    Eruantien's Avatar
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    Gridania
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    Character
    Eruantien Draugole
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    I agree with suzaku. The ore crumbles on extracting is a great idea. its already hard enough to hit 50 on gathering jobs but to add this into place as well just hurts general players.
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  6. #6
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    Ul'dah
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    Do you think they already succeeded in curbing the supply of higher tier materials in the 1.17 update? It seems to me like it's not possible to reliably gather in g5 until r43 now (when all of the sweet spots in the approach phase get nailed down), maybe it's a short term band-aid.
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  7. #7
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    Quote Originally Posted by Zephy View Post
    Do you think they already succeeded in curbing the supply of higher tier materials in the 1.17 update? It seems to me like it's not possible to reliably gather in g5 until r43 now (when all of the sweet spots in the approach phase get nailed down), maybe it's a short term band-aid.
    Nope, restricting it by rank is not a good way to restrict items. There are more than enough R45+ miners that can easily glut the market without the hordes of R20and 30's out there. No one is rare. No one is excellent. The only way to make mined materials rare is to make THEM rare and excellent. There are too many of us, no matter what level.

    I have heard that the sweet spots are way more chaotic than they used to be. Our other shell's goldsmither says that he's losing a lot of gold becuase it's all over the place even with way more vitality than I have. It was never all over the place for me. About a quarter of the time it was just in "the other spot" if it wasn't where it usually was.

    But still, there are enough R45+ miners to glut the gold market themselves, even if you take gold away from everyone under45.
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  8. #8
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    Well...I just read from post 1 to 259. I must say there are only few persons that makes sense in this entire thread. Peregrine is the only one that really understands basic economics and supply and demand. I suggest you ALL go back and re-read this thread...or at least his posts. Its utterly insane to remove gathering fatigue and would ultimately destroy the economy. I don't know how many explanations you need, that is given in previous posts. The people that say remove that cap is just plain not educated enough on the concept of how supply and demand and the basics of an economy and market.
    The only other cries I saw was about DOL skillpoints. Personally I don't use DOL but sure I can see some people taking DOL as a main class or full time (I see it more as a support class). No problem with that. I do not see a reason why there would be a nerf on DOL SP. Would like to hear a dev's explanation for this one.
    As for fishing...yes this I think definitely needs to be re-looked at. Looks like handful of people enjoyed the Goblin Bounty Hunters from XI. I thought it was a great idea and enjoyed watching the bots get killed too! Gave me a feeling of hahah take that botters! and also was reassuring to know that SE and dev's are doing what they can to battle RMT.

    Had to look it up, here is a classic video of fish bots from FFXI getting killed by a banshee (not a goblin but still justice is served!)
    http://www.youtube.com/watch?v=46lGxsZ9_D4

    Also all you people think that RMT countermeasures are here to STOP RMT for good. That is not why there are here...they are in play because it deters such activities. I don't think any game would be able to stop RMT completely. But for most games...SE is one that takes a serious look into RMT and will act accordingly and implement ways to battle it. You should be grateful that SE is doing such a thing. Look at these other games, you have people shouting all day on the main world chat.

    For real...if your hitting those caps, take a break dude. You play too much =D Maybe when more in-game content is released and we have more things to do people won't be so hardcore on the gathering and synth and will be able to do other activities instead of just one or two.
    (0)
    Last edited by Smokie23; 04-28-2011 at 05:20 AM.

  9. #9
    Player
    Xenor's Avatar
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    Mar 2011
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    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    I'd love to see a cut in production, cap everything at 1 item per gather. Make gold 2-3 times as rare too. Game needs an economy and that's only going to happen if raw materials aren't handed out like candy. But I'm not convinced the current economy can be saved due to the amount of mats people are sitting on. Big changes need to be made to ensure the economy works going forward. All this gil needs removing too. Add some expensive mats that can only be obtained via NPC. Hopefully the devs will fix the economy after the battle changes.
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    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  10. #10
    Player
    SuzakuCMX's Avatar
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    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Xenor View Post
    I'd love to see a cut in production, cap everything at 1 item per gather. Make gold 2-3 times as rare too. Game needs an economy and that's only going to happen if raw materials aren't handed out like candy. But I'm not convinced the current economy can be saved due to the amount of mats people are sitting on. Big changes need to be made to ensure the economy works going forward. All this gil needs removing too. Add some expensive mats that can only be obtained via NPC. Hopefully the devs will fix the economy after the battle changes.
    Maybe if they increased the taxes for Market Wards? Something like 20% for out-of-proper-ward and 10% for in-ward?
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