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  1. #1
    Player
    Reika's Avatar
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    Reika Shadowheart
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    Oh don't try to call 'miss translation'... one of Gildrein's jobs is to relay info from the Dev. Team. Which is what he did. If they said more than just Anti-RMT, he would have added more.

    "As a countermeasure against RMT activities" Is the only reason placed, until he comes in and says there is another reason THEY put it in, it is the only reason. We can create our own reasons if we wish to help justify it, but they aren't the reasons of the Development team
    (0)
    Last edited by Reika; 04-23-2011 at 12:32 AM.

  2. #2
    Player
    Catapult's Avatar
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    Thal Icebound
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    Ravana
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    Dancer Lv 100
    Quote Originally Posted by Reika View Post
    Oh don't try to call 'miss translation'... one of Gildrein's jobs is to relay info from the Dev. Team. Which is what he did. If they said more than just Anti-RMT, he would have added more.

    "As a countermeasure against RMT activities" Is the only reason placed, until he comes in and says there is another reason THEY put it in, it is the only reason. We can create our own reasons if we wish to help justify it, but they aren't the reasons of the Development team
    Oh no, not mis-translation. Highly unlikely, but possibly a lack of clarification and/or interpretation in what we were asking about in the first instance. Remember that Gildrein made his comment when there was still this huge mystery about how gathering fatigue worked and when it kicked in with our desire to understand it. The bulk of the message was about how it worked. It could be quite possible that the devs didn't understand that we wanted it so badly justified as well. I mean, seriously, who would possibly be against RMT measures? I wouldn't be surprised if demands for the system to be justified didn't even enter their minds at the time. Of course, the topic has moved on to these other matters since then.

    So let's take each dev's comment into it's context and hope for another one to clarify this separate issue.
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  3. #3
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    Well regardless it's keeping you from getting what you want, which is something you shouldn't have and don't deserve.
    When the materia system comes out you'd better believe I want that cap keeping the poopsockers from running away with everything from the field.
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  4. #4
    Player
    Leknaat's Avatar
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    Gridania
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    Leknaat Phoenix
    World
    Hyperion
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    Miner Lv 70
    My main complaint about this type of fatigue is that it's completely contrary to the idea of being able to play how/when I want. Instead of being able to spend a day or weekend fishing/mining/logging all the way to fatigue (like I'm allowed for DoW/DoM/DoH jobs) I'm forced to gather a few hours a day or every other day.

    If nothing else I'd argue that this 'fatigue' should only start kicking when you go into surplus/fatigue.

    (And is it possible to never hit this inivisible quota if you fail every gather attempt?) I've seen r1's mining g4 spots and wondered if that was their intent. (that and failed sp is still pretty nice)
    (1)
    Last edited by Leknaat; 04-23-2011 at 02:21 PM.

  5. #5
    Player
    Reika's Avatar
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    Reika Shadowheart
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    They are planning on removing the whole surplus system anyways tho. Else that would be good if you start breaking things more one you hit the regular 'grinding too much' fatigue.
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  6. #6
    Player
    Renshi's Avatar
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    Ul'dah
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    Renshi Hyatsuki
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    Phoenix
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    Marauder Lv 70
    Heya!

    For now we have to live with the Surplus system, as I've read that they might actually remove it. There's one thing possible to do at least when we hit surplus: BEAT THAT F*CKING TREE EVEN MORE!!! or just pass to another class.

    Personally, when I hit Surplus I'm used to change class and have even more fun by playing the other class, as I don't care a f*ck about SPs, as there's not a race about who's the best on the server and what else.

    We can say, until they might remove the Surplus system, to deal with it like we'd like to. I prefer the changing class =D

    See ya!
    (2)

  7. #7
    Player
    Xenor's Avatar
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    Xenor Vernix
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    Ragnarok
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    This thread makes me cringe every time I open it and it's always the same posters who just don't get it and fail to listen to reason. So we just go round and round trying to educate kids on basic game design who think their opinion is the only one that matters.

    Oh and I hope they don't remove surplus or craft botting will be ten times worse than it is now. People will take a craft 1-50 within a week. Get rid of the bots first and then we can talk about this again.
    (1)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  8. #8
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    Quote Originally Posted by Xenor View Post
    This thread makes me cringe every time I open it and it's always the same posters who just don't get it and fail to listen to reason. So we just go round and round trying to educate kids on basic game design who think their opinion is the only one that matters. Oh and I hope they don't remove surplus or craft botting will be ten times worse than it is now. People will take a craft 1-50 within a week. Get rid of the bots first and then we can talk about this again.
    It's less education. They never learn because they're not ready for that kind of concept yet. One degree of indirect causality is impossible for a teenager and even most adults who are stuck in concrete operational thought, so long as there is any more direct effect that these people want. They are, in effect, unable to see the big picture. It's well documented in psychology, to the point where you have to actually model your education around COUNTING on them being unable to understand the reasoning. This isn't about education. They'll either grow out of it into formal operational thought processes or they won't. You have to protect them from their irrational thought regardless, because it's dangerous to everyone.

    It's about protecting the game from their ideas and ensuring that the proper what-the-hell-is-wrong-with-you-that-idea-sucks is displayed for everyone to see. JUST so we're on the same page and no one gets the idea that this idea is remotely plausible.

    If some Square Enix intern screwed up enough to get some of the September launch into the game, they're inept enough to listen to Reika et al and shoot themselves in the abdomen. Right now Square Enix is acting like a dad who never listened to his daughter, and now after the inevitable divorce is trying to buy love by giving the kid anything she wants.

    A lot of these players who don't know what's best for the game have detected that Square's trying too hard to please its individual players and are trying to press their luck to see what they can be handed out.

    Demanding that the gathering yield restrictions be removed is SORELY trying to press your luck. No. What a stupid idea.
    (0)
    Last edited by Peregrine; 04-24-2011 at 07:20 AM.

  9. #9
    Player
    Tiraelina's Avatar
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    Tiraelina Kyara
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    Sargatanas
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    http://forum.square-enix.com/ffxiv/t...ll=1#post81792

    Try again.

    If you actually tested anything in this game properly you would know the limit is already lower than 150 successful gathers before damages show up.

    They are willing to make big changes to the game and players have shown they are willing to take those big changes. DoL/H is one of those.

    Nope you are making money so the system is fine, there doesn't need to be any changes at all.

    Your own opinion doesn't change how the game was designed and normal fatigue is already on the chopping board.

    I'm also still waiting for these other games that supposedly limit how much you can gather in any given day.

    You also can't seem to tell the difference between good and bad game design.
    (0)

  10. #10
    Player
    Catapult's Avatar
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    Thal Icebound
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    Ravana
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    Dancer Lv 100
    This thread is still amusing to read.

    Like a soap opera.
    (0)

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