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  1. #1
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    That would be awesome. Not only would it add to the story (the beast tribes still seem fairly intelligent) but it would put a decent dent in RMT activities while not being so detrimental to players.

    Get some Kobold assassins, or just bring back Goblin bounty hunters. If they really want to have fun with it, they could just make specific beast tribe RMT preventers for specific regions.

    Someone should create a topic with that exact subject in mind for the devs to see. Not sure why it didnt carry over from XI, but it would be a great reminder.
    (3)
    Last edited by Teknoman; 04-11-2011 at 09:05 AM.


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  2. #2
    Player
    Linkurrra's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Linkci Lunarpaw
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Better still, They could have GM Judge NPC's ride in on red armored Chocobo's every 30mins. or do a patrol route of all the gathering points in an area that would add up to a 30min time interval.
    They wouldn't aggro you and attack, but initiate a conversation. Maybe they could make a few RP'esque conversations that just require a response from the user with no right answer. We are just looking for a live person here.

    If there is no response within oh, say 2-3mins. Then the GM Judge PC pulls out his Ban hammer weapon. (Not really a real Ban from the game, but just for comedic flavor). So basically a huge hammer that is in red like the GM's armor that may or maynot say Ban on it. It can be intricately decorated in red and gold designs.

    The Ban Hammer would just take a few swings that incrementally increase in damage that if not interrupted or initiation in combat or character does not run away will end up in death ultimately in death of said player.

    Judge NPC mounts his Red Armored Chocobo, says something like "Justice has been served!" and rides off into the distance for his next victim!



    This to me says Sqenix is serious about RMT. Gives plenty of time to prevent the encounter (if not excessively so). And does so with comedic flair, style, and variety to make it not so tiresome for us honest folk! And darn right entertaining to see a RMT bot vanquished in said manner while we fish, mine, harvest for an honest Eorzea gil living!

    (4)
    Last edited by Linkurrra; 04-11-2011 at 10:15 AM.

  3. #3
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Linkurrra View Post
    Better still, They could have GM Judge NPC's ride in on red armored Chocobo's every 30mins. or do a patrol route of all the gathering points in an area that would add up to a 30min time interval.
    They wouldn't aggro you and attack, but initiate a conversation. Maybe they could make a few RP'esque conversations that just require a response from the user with no right answer. We are just looking for a live person here.

    If there is no response within oh, say 2-3mins. Then the GM Judge PC pulls out his Ban hammer weapon. (Not really a real Ban from the game, but just for comedic flavor). So basically a huge hammer that is in red like the GM's armor that may or maynot say Ban on it. It can be intricately decorated in red and gold designs.

    The Ban Hammer would just take a few swings that incrementally increase in damage that if not interrupted or initiation in combat or character does not run away will end up in death ultimately in death of said player.

    Judge NPC mounts his Red Armored Chocobo, says something like "Justice has been served!" and rides off into the distance for his next victim!



    This to me says Sqenix is serious about RMT. Gives plenty of time to prevent the encounter (if not excessively so). And does so with comedic flair, style, and variety to make it not so tiresome for us honest folk! And darn right entertaining to see a RMT bot vanquished in said manner while we fish, mine, harvest for an honest Eorzea gil living!

    Another great Idea. Something for when more active GM's come into play.
    (0)

  4. #4
    Player
    MinorThreat's Avatar
    Join Date
    Apr 2011
    Posts
    1
    Character
    Spoon Dagger
    World
    Sargatanas
    Main Class
    Miner Lv 50
    50 Miner currently leveling Bot (30) to 50.
    The system can be frustrating but it makes sense to me.
    Hell, I would be broke trying to sell my gathered items vs. RMT if this system wasn't in place.
    I don't think it needs to be changed.
    (1)

  5. #5
    Player
    Linkurrra's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Linkci Lunarpaw
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Reika View Post
    Another great Idea. Something for when more active GM's come into play.
    Oh, I didn't mean this to be accomplished by live GM's. I said NPC's for a reason. So that they can tirelessly patrol the gathering nodes for said botters.

    I believe all of this can be scripted and dealt with by other means than capping the rate at which we can gather to thwart RMT's.

    Besides, this adds up to minor annoyances live players must interact with rather than gameplay changes that affect everyone. These are levels at which I would not ever obtain because I would get bored and moved to another job with so much gathering. But I can see it interfering for ppl truely motivated. This isn't fair to them and starts to take the fun out of the game.

    Interactive NPC's are more interesting than gathering rate reduction. On the other hand it is more work as well for the developers. For them this is just a stat change in their programming.
    (0)

  6. #6
    Player
    Zozor's Avatar
    Join Date
    Apr 2011
    Posts
    168
    Character
    Zozor Zaibon
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    It's nice that they're attempting to thwart RMT before it becomes a big problem.

    Unfortunately I don't see how systems like this are really going to solve the problem. Capping the amount of gathering someone can do will have more of an effect on legitimate players than RMTs.

    RMTs can circumvent this system by swapping characters. Most players won't want to have an account full of characters for this.
    (2)

  7. #7
    Player
    Vesper's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    440
    Character
    Narshala Beaumont
    World
    Balmung
    Main Class
    Botanist Lv 50
    Disciples of War, Magic and Hand can still effectively do their jobs once they hit Surplus/Fatigue. Disciples of the Land should be offered the same courtesy, we are a full fledged Job/Class system in ourselves. We are not just a tacked on additional feature like crafting and gathering is in most mmo's.

    We deserve the same rights to play our class effectively as every other job in the game.

    Disciples of War/Magic are meant to Fight
    Disciples of Hand are meant to Craft
    Disciples of Land are meant to Gather/Supply

    Land are the only jobs stuck dealing with a twofold penalty system. RMT or not the system is unfair when the other Disciples do not have to deal with a similar penalty.

    Hand does not auto fail craft after a few hours, War & Magic do not auto die/fail battles after a few hours, Land should not auto fail gathering after a few hours.
    Once again this system is completely unacceptable. You built the game around players being able to be crafters, gatherers or fighters and then you implement an asinine system that cripples the DoLs main function. To gather and supply items.

    Your RMT war has been harming legitimate players since FF11 and yay.. now you are doing it again.

    You can't tell players you can "Fight, Gather or Craft" in game and then completely cripple the ability of players to do their jobs. DoLs are stuck with both surplus sp and gathering fatigue and its utter and complete BS.

    At this point you may as well yank out the DOL jobs and add them as an extra utility to crafting classes. Because it is clear that DOLs will always be trailing behind and players who want to play the jbos will always be stuck trailing, not only as far as content goes, but also as far as respect goes from you devs.

    This penalty also affects our ability to gain SP, which is just another punch in the balls.

    If you want to stop RMT work on tools make it easier to report suspected RMTers, Gil Sellers and Botters/Hackers.
    (6)
    Last edited by Vesper; 04-12-2011 at 02:10 AM.

  8. #8
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Its good to see a veteran gatherer disagree with the system, instead of wanting the bs to continue for those that come after just because shes "been through it". No one should ever have had to put up with the auto-fails in the past. No one needs to put up with it in the future.
    (1)
    Last edited by Reika; 04-12-2011 at 04:51 AM.

  9. #9
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    Once again, no you can't have ice cream for breakfast and lunch.
    You'll understand when you're a mommy gatherer.
    (2)

  10. #10
    Player
    Tiraelina's Avatar
    Join Date
    Mar 2011
    Posts
    476
    Character
    Tiraelina Kyara
    World
    Sargatanas
    Main Class
    Pugilist Lv 70
    You think that me suggesting the cap be removed would mean only it will be changed, thats very naive. DoL are full classes whether you like it or not, thats how it is currently and they shouldn't be getting penalised more than DoW/M/H because its at the bottom of the ladder where supply starts.

    There's far more problems with the economy and supply in this game than the fear of DoL being capable of going full bore. If they were so concerned with supply to crafters there wouldn't have been new ways added to get crystals. They used to be the limiting factor for crafters that was already on the verge of collapse because you can simply buy Fine Sand cheaply off a vendor.

    It was hard work playing for 2 hours a day with no competition over nodes to get 1,500,000 gil/hr on gold alone wasn't it? XIV is going to crash straight into the same economy Diablo 2 has at this rate where the official currency is worthless and its reduced to trading full items. Theres absolutely nothing removing money from the economy.

    I've still yet to see any MMO's that needed heavy handed restrictions on supply from whoever is gathering. I also don't know any other MMO's that have a gatherer main class other than Lineage 2 which again has no limits beyond your own personal speed. Feel free to name one that isn't by SE or a F2P that limits you on everything if you don't pay.

    If they are going to keep this kind of system and keep adding more like it at the whims of the RMT market its already a lost battle. Passive measures do not work, especially when most Bots are on compromised accounts. What's going to stop one of these guys from having an entire account full of Miners right now and crashing your market because they can mine in rotations? Nothing.

    Any RMT limitation is only a penalty to legitimate players, this is coming from someone who regularly death trains/kills/reports bots. There needs to be an easy to use in-game way to report botting that will be actively dealt with rapidly.

    Try doing something that isn't dismissing others concerns, theres been no game I've played where I haven't been a gatherer.
    (2)

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