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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    Quote Originally Posted by Arcell View Post
    How many times could one swing a large two-handed Axe and brutally murdering a creature before they get tired and start doing worse? Combat classes can go out all day long and gain SP in a variety of ways and the only thing barring them is fatigue. Gatherers can do that but the difference between SP gains of both are tremendous. The SP gains don't even need to be equal, just better than they are currently.

    Also Peregrine I agree with your point that the dev team shouldn't listen to every "popular" idea but you could have presented it in a less offensive manner.
    Could have. Won't. At this point the chronic offenders are chronic. It's a lost cause to respect their opinions and coddling them isn't as effective as backhanding them after your first couple of attempts to fix them is met with more stupid ideas.

    Yoshi-P has to be nice and kind and considerate when every player and their brother thinks they have the solution to what ails, but I don't. I'll pick up Tanaka's beat stick and swing it for him. I've had enough of this nonsense. There's nothing new that the player base can say or suggest that will help at this point. **** this noise.

    Do what is obvious and right. End the double SP nerf and leave it the hell alone. As the other VETERAN gatherers have said in this topic, if anything needs changed about gathering it's to REDUCE production.

    Don't think so? Well you shouldn't be listened to for your own good.
    (2)
    Last edited by Peregrine; 04-12-2011 at 03:52 AM.

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    56
    I don't think anyone is arguing that fatigue should continue to exist as a penalty on SP. What is contended however is the idea of removing the limitations on the acquisition of gathered items. Just because we don't want that limitation removed doesn't mean we don't agree that SP in someways needs to be brought in balance with DoW/M/H. I'm fully in support of the latter but I see the former as pretty disastrous.
    (2)

  3. #3
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    I'm fine with keeping restrictions of some kind on item gains. It's the SP bit that keeps me, and other people I know, from even touching or progressing on Gathering classes. I'm not saying it needs to be handed to anyone or super easy mode either. It just needs to be reasonable.
    (1)

  4. #4
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    The SP rate isn't that bad since the changes made in the recent patch apart from the following rank ranges.

    11-15
    21-25
    31-35
    41-50

    See a pattern there?

    SP is fine when you're doing new leves for a higher grade or you're just starting out on a new grade but once you're settled in to the current grade the SP is terrible until you hit the next set of leves.

    45-50 is only included due to the lack of grade 6.

    So what needs to happen somewhere is SP for the rank ranges I mentioned not fall below what it was at 10, 20, 30, 40 until you are high enough to scan the next grade at 18, 28, 38 and 48. Since grade 6 doesn't exist we'll have to accept 48-50 will see a lower rate of SP under this system.
    (0)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  5. #5
    Player
    Evsij's Avatar
    Join Date
    Apr 2011
    Posts
    7
    Character
    Evsi Nivans
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Man. Even to this day the game is still being dictated by RMT. The way SE is implementing and changing stuff is directly affected by how THEY perceive RMT.

    FFXI suffered a lot from this, but now in here, where the game is being revamped to attract players. You are still letting RMT dictate what you do and how do it?

    Sick.
    (1)

  6. #6
    Player
    Raim's Avatar
    Join Date
    Mar 2011
    Posts
    764
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100
    Honestly, I am starting to believe that market saturation is the lesser of two evils, at least on my server. Do you know how difficult is it for new players when the only people crafting are Rank 50s who have played since beta? How they never create low level gear, and if they do, for an outrageous price. Cotton gear for 50k+. Velveteen for 100-200k each piece of gear?
    (0)

  7. #7
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    That's something SE can solve with quest rewards and NPC shops.

    I actually think gathering gives way too many mats as it is. More limits should be put in place because for botany the only items worth anything are yew and walnut logs. For mining it's just iron, silver, gold and mythril. This is because too many mats are entering the economy. There's more gatherers (supply) than there is demand for our stuff (crafters).

    So I think botany and mining should be capped at a max of 2 items per gather, even 1 for some items. For mining, gold, mythril and gems need to be rarer too.

    The economy needs some big fixes, this would just be one of many things needed.
    (0)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  8. #8
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    56
    I think a contributing factor in the rarity and high price of low/low-mid rank gear on the market is that it takes like what? 8 or 10 hours to go from r20 to 30 as a DoW/M? For goods with such limited windows of use, it just doesn't make sense to cater to that market when you've got 20 slots total that you could stock with more profitable/in-demand items.

    I don't see how saturating the market with low priced materials would turn around that situation.
    (1)

  9. #9
    Player
    Linkurrra's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Linkci Lunarpaw
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    I think the method they applied to FFXI is smarter than this idea. Where they have goblins patrol the area that are equivalent in rank as the grade a DoL is gathering. Occasionally you would get interrupted. By the goblin mob, but it was a quick fight and only occurred once every 30mins.

    This way bots could not react to the battle because they only know how to fish. So botters are dispatched Nd we can go back to our business.
    (4)

  10. #10
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Linkurrra View Post
    I think the method they applied to FFXI is smarter than this idea. Where they have goblins patrol the area that are equivalent in rank as the grade a DoL is gathering. Occasionally you would get interrupted. By the goblin mob, but it was a quick fight and only occurred once every 30mins.

    This way bots could not react to the battle because they only know how to fish. So botters are dispatched Nd we can go back to our business.
    THIS.... is an excellent idea.
    (4)

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