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  1. 03-08-2011 10:18 PM

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    37
    The main issue/concern I have with DoL Fatigue is this:

    It prevents me, as an active member of a LS, from being able to actively search out and supply materials upon request, incase those materials are not found while grinding SP.

    Untill you hit rank cap (which I now have as 50 BTN and MIN), you will not be able to target items not found in your target grade without compromising the SP you are able to earn during that 24 hour period.

    One thing to keep in mind however, is that the SP grind to 50 should ultimately endup being a shorter amount of time compared to the time you will spendat max rank. Once everyone is rank capped, and gathering whatever mats are most profitable/desirable, some limiting factor will be desirable.

    To be selfish, now that I am 50 BTN/MIN and actively working on 50 FSH (41 almost 42), I would be frustrated if this pacing mechanic was removed.
    (0)

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    Currently RMT don't gather at all because of this feature. They use lowbie battlecrafts and bots to haul low-level shards that they can sell constantly. Way more money than gathering offers. I really would actually like to see battlecrafters get the same farming nerf, and Tanaka actually said that there fighting in the same location for a long time would engage anti-monopoly measures.

    That might have been a mis-worded translation and he may have been referring to NM raging, but it sounded like field fatigue for battlers where drop rates slide to 0.

    Eh, I think it's gonna have to stay as annoying as it is.
    (0)

  4. #4
    Player
    Vesper's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    440
    Character
    Narshala Beaumont
    World
    Balmung
    Main Class
    Botanist Lv 50
    Quote Originally Posted by Peregrine View Post
    Currently RMT don't gather at all because of this feature. They use lowbie battlecrafts and bots to haul low-level shards that they can sell constantly. Way more money than gathering offers. I really would actually like to see battlecrafters get the same farming nerf, and Tanaka actually said that there fighting in the same location for a long time would engage anti-monopoly measures.

    That might have been a mis-worded translation and he may have been referring to NM raging, but it sounded like field fatigue for battlers where drop rates slide to 0.

    Eh, I think it's gonna have to stay as annoying as it is.
    Sorry they do in fact use this mechanic. Some will gather until fatigue hits and then move onto a battle class and farm that way, then swap back to gathering later, then back to battle. I have literally seen RMT characters do this. Others will farm right through it not caring. Others will bot fish and then bot alch the fish into shards.

    Point in fact, RMT uses every method available to make their money. This hurts legitimate players more than it stops RMT. This hidden fatigue method is like trying to stop a tank with a wet ream of paper. Its just not getting the job done.
    (0)

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    418
    Not sure if this is working as intended or a bug, but a month ago I was grind crafting on different jobs. Grinded one craft for an hour, took an hour break, then started on another craft. Well about 20 min or so into the second craft, I'm suddenly failing every synth attempt and even hitting an unstable element within the first 30%. Now I went from completing crafts with a comfortable margin of durability left to having my attempts break to near break on finish.

    I've looked for other posts on this issue, but I can't say for sure if this is crafting fatigue.
    (0)

  6. #6
    Player

    Join Date
    Mar 2011
    Posts
    1
    The DoL fatigue is way to harsh. Basicly the system need a rework. I like anti-bot messures, but not if it has such an effect for honest players.
    (1)

  7. #7
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    Quote Originally Posted by keksb1rne View Post
    The DoL fatigue is way to harsh. Basicly the system need a rework. I like anti-bot messures, but not if it has such an effect for honest players.
    Its not just an anti-bot measure. Its an overall flood-prevention measure. Obviously bots would really take advantage of DoL if this system was not in place, but its not just for them.
    (0)

  8. #8
    Player

    Join Date
    Apr 2011
    Posts
    7
    This sucks totally. Of course SE has to make sure that there will be no item floods, but the time (or amount, whatever) u can gather items is simply to short (low).

    Look at me for example. Ive gotta work a lot and sometimes at one of rare free days i say "k, time to push my miner". and then ... i think ya know...

    so the main problem for me is, that u get only half exp (and i think exp are already realy low without these fatigue) when u "damage" an item in "fatigue"
    (0)

  9. #9
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    They could give you enough points for 7 days at a time, so 17,500 points. Enough for about 14 hours of gather-sp'ing or about 10 hours of gathering at low nodes. That'd help the weekend warriors get their week's worth of haul.

    But then people would just blow it all by Tuesday and rage even harder.

    People arguing that restrictions should be removed just don't get that they're asking for the problems to get worse. If anything, production needs cut and cut pretty dramatically. They argue that they have a right to gather as much as they have time for when...no they don't. No one told them that. No one taught them that. They just FIGURED.

    And they figured wrong.

    The only change in this regard that the economy can SUPPORT is to remove the SP penalties involved in gathering fatigue. we're already looking at an economy that needs more severe restrictions on production as it is.
    (1)

  10. #10
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    Gathering fatigue has its place as many have stated. Since everyone can mine the same mining point there needs to be something to limit the amount of ores/logs that are entering the economy. That are measures in place for battle farming as well. Many mobs have crazy terrible respawn rates which limits the amount of drops one can get. From experience, I've noticed this with toads, ghosts, and bombs; I'm sure it applies to many other monsters as well. Crafting is a bit different though as its zero-sum process. You are using up materials to make materials, so there doesnt need to be any limits in place.

    Hopefully that makes sense.

    That all being said, I would like to see a more creative method to gathering fatigue. As it stands right now, its very frustrating and some what mysterious as the game doesn't let you know that gathering fatigue exists and that its taking effect.
    (1)

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