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  1. #1
    Player

    Join Date
    Mar 2011
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    Ul'dah
    Posts
    56
    I believe that the fatigue is definitely overall beneficial to the health of the game. I'm speaking as someone with a hand in all 3 DoL. If you can't see how allowing unlimited gathering would pretty much ruin the market for materials well then it's your own personal failure of imagination. As it stands DoH demand for materials is pretty limited at least on my server, pairing it with a nearly endless supply is just going to lead to nightmares. So while SE may be portraying the fatigue as some sort of Anti-RMT countermeasure, which I don't doubt it is, it has a secondary benefit of maintaining at least a baseline of economic well being.

    What Reika is advocating isn't something that I can stand behind, but I wouldn't mind them removing the double penalty of Fatigue/Surplus on DoL. But another though that occured to me is why not replace the current system that just tracks successful gathers with one that is a bit more specific, and sort of places a seperate fatigue for each class of item or by region? Maybe I hit fatigue on Iron, but I can still go begin anew and mine Silver over in The Blackshroud? Maybe make the fatigue counter be 80 or 90 successes per class under this scenario.
    (2)

  2. #2
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Agreed.

    Change it so that you can still get full SP when you hit the production cap, which is really all that MOST people in this thread cared about.
    (0)

  3. #3
    Player
    BadOmen's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    248
    Character
    Beberry Berry
    World
    Midgardsormr
    Main Class
    Gladiator Lv 77
    Well, i do be crazzy (seriously i thinkin that right now as im writing this). but...

    wouldnt the RMT issue be solved if SE just made Gil untradable trhu gamers (only to NPC such like Retainers... well as things are going right now think about some few points...

    1.-there is no delivery box service unlike at XI that allow you pass money trhu your multiple characters on a same account... so no point in make money tadeable,except to buy items in wards or trhu bazzars or at much... repairs(wich then is also done trhu bazzaring, not trhu actual trade) so .. unable to tarde money = bye bye to RMT

    2.- If you gona put the excuse of giving money to a friend... just think about it.. why you will give him money? so he buy things?, as things are now just better buy these items and trade him the gear instead, actually i think thats what everyone else does,if not craft the item self for a fellow, so far i be seen people trading all sort of items passing by gear trhu synths.... but so far, and im not joking, i havent known yet of ppl giving gil to a friend , and alot of people have said it, money is rather worthless right now at least.

    so i dont think there be point on made money tradeable at all. thats my point of view.

    Yes i know, it sounds dumb , very, but think about it carefully and watch, at least i be seen on all LS i be been people givin away items crafted by themselves than lending gil.
    (1)

  4. #4
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    You are in a very good LS. I give away crafted items and materials all the time. Money is pretty worthless. having lots of it is meaningless.
    (1)

  5. #5
    Player
    BadOmen's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    248
    Character
    Beberry Berry
    World
    Midgardsormr
    Main Class
    Gladiator Lv 77
    to be honest, i could even go far to say SE somehow in an odd point of view made some kind of utopia without even noticed it that the real issue is the money is still tradeable, im playin in 2 diferent servers cause i have friends i did meet from ffxi in both, and in both servers people seems to have build a culture of pass/give away old outfit to new members rather than sell it back, and believe me i was amazed to find out it was in both servers and no, its not only cause they my friends, everyone seems like that way and i bet its not only on the 2 servers i am playing at.

    Edit:

    Even me, beign "poor" compared to other people on my LS have passed away old gear to new gamers when i have less than 100K gils, and it seems not hurt much my pockets, i recover gil easy to take care of me self, seems like the lack of money is only the first 1~10 ranks of your first job
    (0)
    Last edited by BadOmen; 04-08-2011 at 05:17 PM. Reason: Forgot to mention

  6. #6
    Player
    Reika's Avatar
    Join Date
    Mar 2011
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    Limsa Lominsa
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    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Random give away spree? sounds like fun ^^.
    (0)

  7. #7
    Player
    BadOmen's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    248
    Character
    Beberry Berry
    World
    Midgardsormr
    Main Class
    Gladiator Lv 77
    Yeah im not jokin, and god i dont have a high level job at 50 yet on any of my chars but cause i level all my jobs, many of them are past Lv20~30 and none below 10, and i might not have every gear +3 but almost... (maybe that why i usually have betwen 100~500K). well the point is , if money is relativelly easy to obtain, then why make it tradeable?, and i do say anyone who buy gil from RMT must not have brains or idk... maybe there is people so lazzy that they even lazzy too to go to bathroom, idk really but if there is RMTs there must be such people who buy gil when there no need i guess... cant help these people lackin of brainz.
    (0)

  8. #8
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Thats one of the reasons we dont need anti-RMT countermeasures programmed in the game. Gil is so E-Z to obtain, no one in their right minds would buy from an RMT, and RMT dont thrive as long as we dont need their gil.
    (0)

  9. #9
    Player
    Join Date
    Mar 2011
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    1,651
    Quote Originally Posted by Reika View Post
    Thats one of the reasons we dont need anti-RMT countermeasures programmed in the game. Gil is so E-Z to obtain, no one in their right minds would buy from an RMT, and RMT dont thrive as long as we dont need their gil.
    You're constantly two steps behind me, which means you're three steps behind RMT.
    Who told you they'd sell gil? They didn't. Using your horrible idea, they'll start selling gathering powerlevelling to crafters who are too lazy to pick up a field tool (like you?). Now they can level you as quickly as they want and they get paid in materials to do it PLUS US dollars for the end product.

    So congratulations. Any way you slice it, your idea sucks and it's a disaster waiting to happen.
    (1)
    Last edited by Peregrine; 04-08-2011 at 07:10 PM.

  10. #10
    Take away the limit on gathering. +3 mats flood the market. If gil is so easy to obtain that its pointless, RMT will just start selling HQ gear directly, using all the +3 mats we and they can now so easily obtain.

    I'd rather they stick to gil, and sucker idiots into buying gil, than to utterly and irreversibly destroy the HQ market.
    (0)
    Pooka Pucel - Sanctus Refero - Besaid - http://www.sanctusrefero.com/

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