It is ironic, yes. I am loyal to mining though, and its economy. It's not just a tool or a means to me.
Fine. I will not END her.
But the stench of forge smoke and dreams of cheap iron still linger on in here, and it's bothering the dancers.



And I still dont know where youre gettin this cheap ore business from. I can mine iron/limonite and silver too.



lol... just... lol... I guess I started out as R24 miner. Every did right?
Well whatever to the 2 or 3 people that think SE bends to their will. I posted reason why this Anti-RMT action does not prevent RMT action. there it is. there will be tons of cheap ore on the market with or without it. I wont buy it, because I would be mining it.
Did you even read this? where does it mention 'Economy'. this is an attack on RMT, an attack that effects normal players. #&@# the economy, it doesn't even exist anyways.Hello fellow adventurers!
To clear up your questions, we have checked with the Dev. team and found out the following.
As a countermeasure against RMT activities, the probability of gaining items through gathering will start to decrease after repeated attempts over a long period of time. After a certain number of attempts, items will no longer be obtainable through gathering.
To explain a little more on what goes on behind the scenes, there is an internal counter which measures how often a player has attempted gathering activities. Players will start with a maximum pool of 2,500, which will decrease by 10 each time a gathering attempt is successful and yields an item. Once this number decreases to 1,000, players will find it harder to obtain items. At 0, items can no longer be obtained through gathering.
Stopping gathering for some time will bump this number back up. The recovery rate is currently set at 100 per hour.
If you have ideas and feedback on this topic, please don't hesitate to let us know.
Last edited by Reika; 04-08-2011 at 02:36 PM.



SO If there is anyone that would like to post meaningful reasons why the Anti-RMT countermeasure of gathering limitation should stay... feel free to do so.
They're anti-RMT countermeasures and the only reason I'm not getting requests for my account from them everywhere I go.
They're anti-crafter countermeasures so crafters can't get gatherers under their thumbs.
They're anti-deflation countermeasures so gatherers can make a living and retain market power without working like dogs.
They're pro-accounting measures so we can better predict the amount of goods entering into the economy, helping to balance output and keep everything stable.
All of these are good ideas.
If I had my druthers, they'd cap iron and silver at 1 per yield in any area under grade IV. Us miners would produce even less. Then we could get some crafters under our thumbs for once in this game's history.
Only a matter of time though. Darksteel. Gold. This is the future of smithing, and no pseudominin crafter can get close to them.


wow, took ages to get to a few posts when i made this thread, now a dev tracker on it, its at page 16 0o.
Anyway, I think it would be nice, now we have the facts on the system, to go back to some of the earlier comments made, so you dont lose sp as well as items. SP surely doesnt harm the RMT as much as real players.
END this!
Keep the field equations like they are. Don't give the gatherer the fatigue-blown item. DO give them full SP for that gather. All they have to do is differentiate between an item you damage because you didn't do it well, and an item you damage because you're in fatigue. Easy-peasy.
That's all SE has to do. That's a hit of an update. That will let players be weekend warriors in gathering just like they are in levelling their battle crafts and hand j...crafters.
They don't have to worry about production balance. It's balanced. We have stupid high production. We have stupid high consumption. Miraculously that's somewhat stable. Somehow. Now is not the time to be poking those wolverines.
Removing the gathering caps is a HORRIBLE idea. Square Enix, you can. Not. Listen to them. You there. Moderator, sir or ma'am! It is EXCRUCIATINGLY important that you cannot convey to the development team that we want removal of gathering caps. We don't want that cap removed.
If the dev team removes that cap, they will spend the next six months dealing with the economic fallout. This is not the time, even if this were the solution. Which it's not. So don't write that down as a suggestion from us.
We suggest no one mentions any of this ever again. Just remove the sp penalty for successfully striking a fatigued item. Throw that item in the trash. And slowly walk away and never speak of this until like...after christmas. Well after christmas.



Face it, the economy is already broken and fixing DoL would be an excuse to fix the rest. Instead you and your friend would rather throw around Ad Hominem's and Straw Mans. This is the ONLY game that directly limits how much you can get from gathering each day.END this!
Keep the field equations like they are. Don't give the gatherer the fatigue-blown item. DO give them full SP for that gather. All they have to do is differentiate between an item you damage because you didn't do it well, and an item you damage because you're in fatigue. Easy-peasy.
That's all SE has to do. That's a hit of an update. That will let players be weekend warriors in gathering just like they are in levelling their battle crafts and hand j...crafters.
They don't have to worry about production balance. It's balanced. We have stupid high production. We have stupid high consumption. Miraculously that's somewhat stable. Somehow. Now is not the time to be poking those wolverines.
Removing the gathering caps is a HORRIBLE idea. Square Enix, you can. Not. Listen to them. You there. Moderator, sir or ma'am! It is EXCRUCIATINGLY important that you cannot convey to the development team that we want removal of gathering caps. We don't want that cap removed.
If the dev team removes that cap, they will spend the next six months dealing with the economic fallout. This is not the time, even if this were the solution. Which it's not. So don't write that down as a suggestion from us.
We suggest no one mentions any of this ever again. Just remove the sp penalty for successfully striking a fatigued item. Throw that item in the trash. And slowly walk away and never speak of this until like...after christmas. Well after christmas.
Nope the current system is fine, its benefiting me. Great joke.


You've got that backwards.
Also, to the bolded part of your quote: BULL****. Every MMO has some form of limitation, and FFXI has the same kind of limitation that FFXIV has.
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