People who want gathering limitations removed don't know what they're talking about and shouldn't be listened to. It's a terrible idea, like eating ice cream every meal for a year.
Remove the double SP nerf and it's fine.
That's it. That's the solution. Moving on.


Yup, that's really all they need to do.

lets just ask SE to set Safeguards on each coast/river etc of eaorzea to penalize anyone tryin to monopoliza an area, wonder if a NPC could do the task? >.>;; *NPC for hire weeeee*, like seriously, you go a to a body of water and a NPC only allow you to fish 100 of each kind of fish, after wich limit you be forced to return any fish caught to the water but still be able to fish up for skill points!, some sort to what the fish for sportin is at RL.



yet another 'damned if you do, damned if you dont' issue. SE cant make everyone happy.
But... All Anti-RMT countermeasures programmed into the game still need to go. Not tweaked, destroyed.
If someone wants has the patients to gather 10 stacks of something in a day, freakin let them. gathering isnt exactly fun, neither is crafting. People get bored, people will take a break from it at their own pace.
Last edited by Reika; 04-08-2011 at 12:31 PM.
Not going to happen, and shouldn't happen. The only people who have the "patients" to mine all day and half the night are manipulating RMT and asperger's 16 year olds. If you want to lock both those two groups in a room and have one group kill the other off to decide who gets to stay, I suppose the rest of us would tolerate one or the other.All Anti-RMT countermeasures programmed into the game still need to go. Not tweaked, destroyed.
If someone wants has the patients to gather 10 stacks of something in a day, freakin let them. gathering isnt exactly fun, neither is crafting. People get bored, people will take a break from it at their own pace.
But not both. Mining would be run by idiots if the yield caps were removed. Instead of coming home from Halatali with 3 million gil worth of gold for 2 hours of work, all the RMT and people with timespamming tendencies would have glutted the market so much that the gold's only worth 450k. It becomes an arms race of who can stay out there the longest. Production triples. Prices drop 40%. You have to mine 40% longer. Production goes up by 40%. Prices drop again. You have to mine longer. Production goes up. Prices drop. You have to mine longer. The endpoint is that gathering is run by minimum wage kids and sweatshop RMT.
All so Reika can get cheap metal. Right? Is there any doubt a smith would try to start a production arms race in the mining community so they can get cheap metal?
You're no gatherer. Get out of my guild before I have the twins throw you out! Next time they'd like to know how a smith thinks mining should be fixed, I'll tell them where your guild is. Better yet, I'll tell them myself.
Don't tread on gatherers. Crafters need to get out of this topic. Remove the double SP nerf from gathering and leave it alone.
Last edited by Peregrine; 04-08-2011 at 01:46 PM.



Yes obviously in your world bots roam free without any risk of being banned. Your argument and anyone elses that wants the limits to stay consists of "I don't want competition that can play longer than me" and also only have it as a side job to purely make money, get used to a free market.Not going to happen, and shouldn't happen. The only people who have the "patients" to mine all day and half the night are manipulating RMT and asperger's 16 year olds. If you want to lock both those two groups in a room and have one group kill the other off to decide who gets to stay, I suppose the rest of us would tolerate one or the other.
But not both. Mining would be run by idiots if the yield caps were removed. Instead of coming home from Halatali with 3 million gil worth of gold for 2 hours of work, all the RMT and people with timespamming tendencies would have glutted the market so much that the gold's only worth 450k. It becomes an arms race of who can stay out there the longest. Production triples. Prices drop 40%. You have to mine 40% longer. Production goes up by 40%. Prices drop again. You have to mine longer. Production goes up. Prices drop. You have to mine longer. The endpoint is that gathering is run by minimum wage kids and sweatshop RMT.
All so Reika can get cheap metal. Right? I mean that's really why you want the cap removed. You're a crafter.
Get out of my guild. Remove the double SP nerf from gathering and leave it alone.
Right the free market that drives gatherers to work like slaves because of snowballing overproduction while crafters are the ones to really benefit from screwing gathering up like you propose.Yes obviously in your world bots roam free without any risk of being banned. Your argument and anyone elses that wants the limits to stay consists of "I don't want competition that can play longer than me" and also only have it as a side job to purely make money, get used to a free market.
Right now RMT want nothing to do with my account. If you had your way, I'd be getting PM's right about now from them with their unsolicited quote.
My guess is you're just another crafter who wants gold ore.
That'll be 20k.



Herp derp I had gold ore before you did, I also gathered for my LS.Right the free market that drives gatherers to work like slaves because of snowballing overproduction while crafters are the ones to really benefit from screwing gathering up like you propose.
Right now RMT want nothing to do with my account. If you had your way, I'd be getting PM's right about now from them with their unsolicited quote.
My guess is you're just another crafter who wants gold ore.
That'll be 20k.
http://lodestone.finalfantasyxiv.com...cicuid=2364052



So ignoring posts from the crazy lady who only likes to shoot missles at people, I once again reiterate that Anti-RMT countermeasures should be removed.
Comprehensive reasons:
1. It only hurts the normal player who wants to gather for his/her craft or friends crafts.
2. RMT get around it by having multiple characters to gather with. thus still getting more materials than the normal player
3. Anyone can get around it by having multiple characters to gather with. thus still getting more materials than the normal player
4. If everyone can gather what they and/or their friends need, who will buy from possible RMT? So how will they make money in the real world if no one needs to buy their product in this virtual world?
Reasons to keep Anti-RMT countermeasures
1. Because the crazy lady said so.
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