As long as gaining enough currency to suit most players needs is a by-product of playing the game, no one will see the need to buy from RMT's.
This will penalize normal players. RMT will log chop mine automatic, they dont care about the time. But we players do and I dont want to be limited even further and further in this game. I like gathering and if I find good spot I can stay and log until I am fatigued. Sorry, another thing that is out of mind in case game is going to be pay to limit. :/
If you want to stop RMT remove leve quests = 15 RMT member party Adsaf sdf with quite normal names as well re doing these to gain gil.
Oh, well SE could also put a "Loot fatigue" on loot from common enemies, so after a while of farm we will not get items anymore. And that could work with gametime as well. If you play too much you could be restricted from access to the game. Alright, this would slower rmt a bit. I hope they will implent all of these features to fatigue RMT and players. :-)
Last edited by Synthesis; 04-08-2011 at 04:57 AM. Reason: few more phrases
Remove all forms of fatigue. Counter RMT by tracking them down and banning them. Also keep database of gilflow and ban people buying gil aswell. (ofcourse give them option to explain themselves if they got the gil by other means than buying it online.., this is what not happened in FF11)
Remove the sp loss for a fatigued success. That is the only change that needs done.
Bada bing bada boom, next issue!
Removing all types of fatigue is honestly what needs to be done. They server little purpose at this point in the game.
SP fatigue was originally put in to keep people from hitting 50 too quickly at launch, so they could put out more content before that happened. That did not work and at this point there's no reason for it to still be around. People who level quickly will do so regardless, it's not helping anything.
Gathering fatigue is even worse. At this point in the game Gatherers are being treated like dirt. Awful SP rates outside of leves (also no party bonus, leve link or Guardian's Aspect), gathering fatigue limits the usefulness of the class as a whole, the only changes that have been made have been to the speed of gathering.
RMT isn't using gathering as a means of generating income because it's inferior to combat tenfold in terms of both gil generation and item acquisition. Also it seems to me that the GMs are doing a good job of getting rid of the bots/RMT so far. There aren't any shouting in towns that I ever see, I rarely see the bot groups and if I do I usually only see them once before they're taken care of.
Hell in Aion the GMs couldn't even be bothered to walk through the main cities to ban the RMT bots just sitting in plain sight spamming public chat.
If RMT had my account and there were no gathering fatigue, their ass would be out mining all damn day. End of story. They would not be rerolling level 10's for wind shards.
Want sabotage the RMT, sabotage their tools, the bots, not something that affect legitim gamers![]()
They havent gotten rid of the taru army on my server >.> maybe they dont come to Karnak. lol.
I like the thought of sabotaging their tools. Make it so when when the special tasks groups find them, they curse their account with bad tools that break items on each hit every time every day.
RMT cant kill you....
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